Introducing Camera Toggle

is it possible to have this disabled in your game ?

and why would they remove keyboard redundancy ?

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Seems quite interesting and a cool feature for Roblox.

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This update appears to be related to an issue we’ve been having for about 6 days with our camera scripts not functioning as expected. We set UserInputService.MouseBehavior to LockCenter, but as of this being added to the client, MouseBehaviour seems to just move the cursor to the centre of the screen, then sets MouseBehaviour back to default. Would be very good to have this fixed.

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I like the idea but I don’t like how shift lock and camera toggle won’t combine with each other.

I expected camera toggle + shift lock would make it so the character would move where the camera is facing but the camera would be up top of the character.

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I played around with the CameraToggle setting for a little bit.
It is possible for some games to conflict with CameraToggle enabled, such as FPS shooters and some games where the use of a right mouse click is needed, whether essential or as a shortcut.

For sure, Shift-Lock and CameraToggle don’t work together as some already mentioned, and the only result is the camera shifting to the right and upwards (unintentionally great for viewing things obscured by the character without having to look down). Having this new camera replace Shift-Lock would be nice tho.

As for the UI, I already notice it overlapping some of the others in some games, and it would be nice to have it placed somewhere else.

Other than that, the new camera setting is cool and neat, but I think there’s still some untapped potential we can do to make it more user-friendly!

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This is very useful but camera toggle has glitch. I tried to go back to classic and do page up and down it doesn’t go in first or third person. Can you fix it please? Thanks! Here goes preview: Camera Toggle Glitch

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It’s actually a glitch attached to pressing ctrl.

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Oh my god. I’m in absolute love with this camera mode! What I want the most to make this my main camera mode is that if you could lock the torso to where your camera’s facing, like Shift Lock. It’s like aiming in games. If this can be implemented, I will totally use this camera mode 24/7!

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I like this feature a lot, but I don’t like that you can’t change the mouse cursor image when you have CameraToggle on.

Make it so the plus sign cursor doesn’t override cursor image changes.
I also don’t like the UI telling you if CameraToggle is on or off. I don’t think it’s nessessary.

Another suggestion it to change the keybind from right click to mouse wheel click.

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love the notification, any plans to use this for badge notifications aswell as other bottom right notifications? considering the current one fits the old leaderboard style and this one suits the new one

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I love this new camera mode since feels like I’m playing GTA III because of the control but I think it needs a bit of work. The mouse icon doesn’t change when you equip a tool that changes the mouse icon. I’m also wondering why you completely removed the old touch control modules. I still see no point in removing those. Without those touch controls, my game is unbearable for me to debug on mobile since the DynamicThumbstick takes up a quarter of the screen and gets stuck on GUI buttons which makes it hard to control. What were you thinking with the mobile controls removal, RŌBLOX?!

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I noticed that you can shift lock cam while using the toggle camera, and the result is pretty interesting !
Anyway, very happy to see this update.

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The notification is sure interesting, i would like they make it as freind request or screen shot or badges. It would also help mobile player to avoid accepting freind requests that cover the jump button.

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This is a really good feature, Roblox! Hopefully this replaces shift lock in the future, because it looks smooooth.

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But the shift lock let the player Rotate depending on the camera position and moving camera without holding right click, which hasn’t the same functionality with the toggle camera (don’t affect the player).
And they shouldn’t remove the shift, because it’s helpful for parkour players.

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“TransparencyController:168: max must be greater than min” is flooding my error log too.

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Honestly i think this would be useful for people who are using mouse pads, and that’s great as i had troubles in the beginning since i didn’t own a mouse with my new laptop, and sometimes i might not be using a mouse. Sooo i think its great :+1:

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This will be a great feature, however, I would the following properties to make this really useful:

  • Camera Offset
  • Focus Offset

Focus offset is the local X/Y/Z offset from the character’s head.
For example, if:

-- wherever this property may be, camera, player, etc
camera.FocusOffset = Vector3.new(3, 0, 0) -- Shifts the focus to the right side of the player's head

Camera offset on the other hand defines the Positional offset of the camera, relative to the player’s character.
For example:

camera.Offset = Vector3.new(0, 2, -10) -- Positions the camera 2 studs above the character's head, and 10 studs behind the character.

The combined offsets would create a CFrame similar to this:

local headCF = character.Head.CFrame
local focusCF = headCF * CFrame.new(3, 0 ,0)
local positionCF = headCF * CFrame.new(0, 2, -10)

camera.CFrame = CFrame.new( positionCF.p, focusCF.p )

Obviously accounting for the rotation of the camera.

This would allow developers a lot more flexibility in creating locked mouse camera systems that will fit a variety of scenarios.

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Camera Toggle Review

I think that this is a really great feature for people who really need it. I would like to make some comments regarding the efficiency of this feature and suggestions.

I first tried this feature out in a game called KAT by @Fierzaa. As you can see in the image below, the point that the camera rotates around is always placed in the very center of your screen, and usually the crosshair is hidden on your character. This presents multiple challenges when playing games, such as KAT, that require some aim.


An image of the crosshair placement in-game.

I think being able to choose where the crosshair/cursor is placed would be a tremendous feature to add. So far I really like it, and I can’t wait to be able to see you guys improve this feature as time goes on.

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I believe this update has broken vehicle seats. I am playing on an ipad pro, and recently, an override has been placed stopping me from looking around while driving.