While I don’t see any real use for this feature, I am relieved to see that it is restricted to 13+ users, to avoid 8 year olds being push notification spammed. The limit is also a good thing, also mitigating push notification spam.
Will there be any moderation action for games that abuse push notifications in any way that violates the ToS? This and having a report button next to any notifications you get should be part of this feature, to close any loopholes in abusing the feature to display inappropriate content.
I also wonder if the chat filter will apply to these notifications, and if so, what strictness level of the chat filter will it use?
I mean, you can tap the follow game, and get update alerts already. I did it on a small star wars games for legends roleplay. Very small group of people. I feel like this is mostly pointless.
The difference is that it allows for scripted customization of said notification, which can be personalized for the individual player. The update notification system is general purpose and goes out to all players the same way and cannot be personalized whatsoever. This feature isn’t for experience update notifications or universal events.
I don’t think every experience needs personalized notifications, and I’m also glad that it’s disabled by default, but it can help out applicable games significantly. I think the most useful use-case is for an experience similar to a game like Rust, where getting a base raid alert notification is extremely useful to players. In less useful use-cases, it can be simple personalized reminders like what’s shown in the original post. There are many ways to use this new notification system that experience update notifications simply cannot do.
I think this is one of those things where if you don’t think your experience needs it, just don’t add it. If you don’t think notifications from a certain experience are desirable, just don’t enable them. This is a positive change as it’s opt-in and is a helpful feature for those who want it, yet it doesn’t harm anyone who doesn’t.