Introducing Improved Genres and New Subgenres

Can I select more than one genre?

we need a primary genre.

Selecting multiple genres/subgenres at once would be really nice, but I understand how that might be difficult.
In my personal opinion, a good solution may be to allow one primary genre to be selected, while multiple (maybe up to 3 or 4) subgenres can be selected. I’ve created a little stinky mockup:

You can tell I’m not a UI designer because It definitely wouldn’t be functionally perfect this way; It wouldn’t solve all of the issues that would come about with a system like the one I described.

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Something more like a tag system might be better at that point, where creators can search for pre-existing relevant tags and create new ones if the ones they want don’t exist yet.

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I love the genres and subgenres coming back.
Would also love to see more like “themed subgenres”, such as sci-fi, western, comedy and some of the older ones which used to help user identify the theme of the game. This wouldn’t necessarily be needed but would be nice to see!

Overall it’s a good update and can’t wait to see how are genres going to work. My biggest disappointment, is horror not being a genre or subgenre with the release of this update, but we shall see how it goes in the future.

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These new genres are definitely worth the wait! Nice work, Roblox team!

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This is a great start, but we really need to be able to select multiple genres and we need more genres in general to truly make this system work well.

Otherwise, this is a great first step to improving discoverability. Well done!

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can users add their own subgenre like tags do?

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We agree that some experiences can fit into multiple genres, but to help users discover relevant content in each genre, we think it’s important to have a primary genre. For example, when a user is on the Charts tab and looks at experiences under genre x, they should see unique experiences compared to what they see in experiences under genre y. We’re exploring how to surface more dimensions like secondary genres, themes and aesthetics.

This is our first iteration and plan to update the genres over time. To help users easily discover genres and content within each, we are limiting the number of genres to ensure each represents a significant share of experiences on Roblox.

Thank you for the feedback, we appreciate it!

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Thank you for your feedback! We’ve created genres based on an experience’s core game or utility loop rather than themes or other dimensions of an experience. We plan to show themes (like horror and sci-fi) and other dimensions next year! We think this will give you more ways to describe your experience.

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We know a single genre cannot capture all aspects of an experience, and we’re exploring tags as a way to express multiple dimensions to complement genres. Thanks for your feedback!

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How can we determine the appropriate genre for our games if the available genres are not suitable? For instance, my Bus Simulator should ideally fall under Simulation > Vehicle Sim. However, ‘simulation’ games are currently flooded with idle clicking games. This is evident on the chart page, where my game and other driving games (car, railway, plane) are categorized under ‘Racing’ and recognized by players as ‘Racing’ games, not ‘Simulation’. I am concerned that selecting the ‘Simulation’ genre in the future might reduce the visibility and player base for my game.

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No, not really. the entire system was reworked I remember in early 2023 and before under 13 was removed as well as user ads games would get 350 average with ads. Now games get like +80 active with the same cost.

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I think DCOs (Difficulty chart hobbies) are just classic obbies where you go from one checkpoint to another, just that the stages in between them are ranked based on difficulty and the difficulty increases over time, like other obbies.

You could say the same thing for tower obbies like JTOH, but Tower Obbies focuses on vertical map design rather than horizontal map design, which is a big enough difference from classic obbies to warrant a separate subcategory.

this is my opinion though so idk lol :man_shrugging:

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No matter the similarities in the gameplay, there’s a huge difference in the genres audiences. Therefore it should be separate subgenres to improve discovery.

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I like this, finally a rework of the oldest categorisation system on the site! These will be very useful for all creators and players alike.

My personal wants/suggestions for genre listings would be:

  • ActionMurder-Mystery
    • This could fit under ‘Battlegrounds & Fighting’ but it’s more nuanced and a very popular staple on the platform that deserves its own category.
  • SurvivalWave & Round-Based
    • Not wave as in water, but wave as in sequential groups of enemies. Perhaps a better name can be thought up.
  • SurvivalDisaster
    • Another extremely popular staple on Roblox, such as Natural Disaster Survival, Tsunami Game, Survive the Wave, Survive the Disasters 2, etc.
  • SurvivalMascot Horror
    • A survival game within the Horror theme revolves around recognisable characters.
    • Dandy’s World, Piggy, Rainbow Friends
  • SurvivalStory
    • This is another popular subgenre on Roblox where, for example, players begin in a large lobby and enter a truck/bus and enter a pre-set story and try to survive the events through to the final boss.
    • Break-in Story, Field Trip Z
  • SimulationCredit Debt & Casino
    • Any RNG game

And a much needed want is a TAGGING or THEME system to describe games, rather than taking up much needed real estate by typing it in the game description. This would help fill in the blanks for what general genre types miss out, specifying more specific gameplay factors & trends featured in the game.

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Building is a pretty huge genre to just leave out.

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The general consensus seems to be that this is a good start, but there are an insufficient amount of genres to really make this work. I personally think that this is going to be an extremely lukewarm update all in all unless ROBLOX is willing to add a few more genres.

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Ah yes, I can’t wait to remake baldi basics and call it a day. :rofl: (Just so if you think it’s a harassment or some sort, it’s not. It’s just a unfunny joke (probably))

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Ah yes. Sol’s rng everyone’s favourite. Why is it classified as ‘simulation’ though?
I wonder what will happen once the update roll out, havoc?

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After 7 long years, I can finally be at rest.

We have a ways to go in order to improve the genre system, but the fact that there is any news at all means this is a great start towards collecting feedback, rolling out an initial system and building upon it to improve the discovery experience.

I’ve… waited too long for this.

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Amazing !
Though I wonder if tags may be a more flexible option/addition?

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