If you want to provide something that Devs can use, then the best thing you can do is break down your graphs by Product. Need to drill into each product and see how it is performing. Having the aggregate of all products is not a very clear picture and does not allow tuning prices on a per-product basis, which is critical to maximizing revenue.
For example, I want to look at individual GamePasses or individual Dev Products, and see if I lower the price in a specific release, did my bottom line actually go up due to increased sales.
Thanks for explaining the use case. We understand the frustration of losing hourly and monthly revenue data, and are actively working on a way to solve it. To help us better understand your needs, could you explain what types of decisions and actions you could take when looking at the hourly revenue after an update?
Hi, thanks for sharing your challenges, and we are working on it. Same as above, to help us better understand your needs, could you explain what types of decisions and actions you could take when looking at the hourly revenue after an update?
Please bring back the hourly/daily/monthly stats table. I literally had hack together a script to parse through json so I can quickly add 10 different dev stats and all its days figures together. Before I could just copy and paste the dev stats table right into my excel file. It’s ridiculous that this simple feature, that I’ve been utilizing since 2016, was just removed.
I’d like to be able to view recent monetization information for the last 24-72 hours. It was nice to be able to see this information, as I quite often look up to see how players have been engaged financially into my game in the last day or so. Even without an update in some time, I still do check Hourly once in a while, but I’d say it’s mostly important for games that are actively being maintained as Daily + Monthly is totally fine for the most part.
For me personally, Monthly aggregation being removed affects me much more than Hourly, but Hourly was still useful for short-term knowledge. I find it nice that I can have a somewhat live view of how my monetization has performed directly after an update on the scale of each hour, or as soon as an event launched. As mentioned, it was also nice to see such higher resolution for holidays like Christmas, or Black Friday sales.
I do apologize if I didn’t necessarily give you the use cases you were looking for. My complaints were primarily aimed towards the fact years worth of historical data has been hidden from me, and I can’t view how each month has performed over time, especially for newer projects.
My main flaw with the Monthly charts is that they didn’t let us view data (such as Robux Revenue / Visits) infinitely, as the charts only show the last four years worth of data. This makes viewing analytics for long-term games more tedious.
I wanted to compile the data and create a couple of amateur graphs externally in Google Sheets to understand my game’s lifetime performance, but I was fortunate enough to have saved information from 2016+2017 in an old screenshot. - I’ve always found it quite bothersome that Roblox doesn’t provide us a way to view monetization/(visits/sessions) data for our own experiences.
How is this not reverted yet? You removed multiple critical analytic metrics without any notice. Please keep the old stats live until replacements have been added to the new dashboard. We need hourly, daily, and monthly breakdowns of our revenue.
It seems like the new monetisation stats only goes back a few months as well (for me at least) so now I can’t actually view historical revenue data from before because the old table was removed. Obviously I understand the new metrics won’t go that far back but we should still be able to see the total revenue for the entire duration a game has been out, since that data existed on the old tables. I don’t really want to have to download the .csv file and try and interpret that it just seems like a pain, but right now I’m forced to.
I’ve tried to adjust to having the data tables removed, but it’s really hindering my ability to analyze my stats at a granular level. I don’t understand the need to remove this information just to satisfy the addition of a new way to view our monetization stats. I know I can compile this information myself, but that just adds time to my work day and makes me less effective in other areas. The tables made keeping up with this information at a glance easy vs. having to compile it myself. Please bring the tables back.
Can we please get a fix on group analytics. Developers are unable to see any info regarding a games analytics
What it looks like when I’m the owner of the group
vs how it looks on games I develop (and have the perm for)
and the Developer Stats page itself offers me no real information on analytics. I can’t see how much a game earns, retention, all that vital information, is kept hidden from me, even though I have the perms for it.
Are custom events coming in the future?
Essentially all the features from AnalyticsService from the playfab beta, are there plans to integrate these or similar in the future?
Hey, would it be possible to bring back hourly revenue? This feature was extremely useful for me, after pushing out a new update I could check the data table and see how the update was performing revenue wise, without having to wait a whole day.
Hi. I work on a large chunk of Gamefam’s portfolio as a digital marketing producer. The loss of hourly revenue is incredibly frustrating and harmful. On top of that, losing the daily/monthly sheets makes it incredibly annoying to track day over day/month over month revenue.
I don’t understand why you disabled it, and didn’t just have it available next to the new monetization page.
Sort it out guys. You’re messing with people’s livelihoods without any prior consultation.
I’ve already commented here before but I’m doing it again to reinforce the fact that something needs to be done instead of ignoring all of these developers asking for their ability to maximize their earnings given back to them. This has greatly harmed our game’s earnings and damaged our ability to react to and adjust any minor issues related to our income. Hourly revenue was and still is the most important feature for us as developers and it seems that the other developers commenting on this thread seem to think the same thing as well. Changes like this need to be polled for the community to decide if it is something they want before any of it ever gets implemented.
I cant see any of the monetization stats for a game I work on
We spent 10k on sponsors recently, and we have no way of seeing how much revenue we made… How are we supposed to market our game without knowing how much money is coming in?
Personally, I believe that this was one of the worst decisions ever. Developers have to wait up to 2 days to get their daily revenue stats updated on the monetization page and we can’t also have our hourly revenue information. Meaning if a game owner decides to push an update trying to get growth in his game’s revenue. He will only be aware of it in 2 days if he succeeded! (RPV)
This change and the removal of the hourly and daily table on the developer stats only cause more problems in Roblox rather than helping the developer to grow his game. Please take the community’s feedback into consideration for this change!
Woah, hourly revenue and visit time information should absolutely not have been removed. This is crucial information for developers launching updates to see how players react. I would rather have a poorly ported version of this table from the old stats page than be without it. Waiting 2 days to see stats is not feasible when working on Roblox games.
These are live products, we need live stats. Yeah, you can track everything yourself through a 3rd party, but this should be the absolute minimum of information provided by you guys, and should not be up to individual developers to handle.
The lack of an hourly revenue graph is an unacceptable oversight. It has made the earnings of my game opaque.
Couple that with the fact that the Revenue graph for my game is currently FOUR days behind and this new page is classic style over substance. I don’t need this page to look good, I need it to be useful.
To make matters worse, the old developer stats page no longer has revenue on it at all. Why would Roblox bother to actively downgrade the existing developer stats page in addition to making a new one. What was the harm in leaving the old one as it was?