Introducing Open Cloud Assets API

To anyone who has issues using the API I made a tutorial (which the DevForum finally allowed me to post) that you can check out:

2 Likes

Roblox has said somewhere (can’t remember were or it may have been a private channel) that it is on there list of things to do due to high demand/requesting/

1 Like

Hey, I got this working with Node.js using Axios.

1 Like

I ended up getting it to work with Python instead!

1 Like

It’s stated in this thread that this endpoint should serve as an alternative to the 3D importer. Will there eventually be support for setting whether or not fbx models will upload as single or multiple meshes? What is the current default behavior?

1 Like

Current default behavior is the following:

  • FBX scene is imported as a single model/package asset
  • The hierarchy under the model mirrors the hierarchy of the scene
  • Each mesh in the FBX will be a unique MeshPart in the model

Examples:

FBX with a single mesh, file is called MyFile.fbx, mesh is called MyMesh

  • Package (Model) named “MyFile”
    • MeshPart named “MyMesh”

The returned asset ID will be that of the package. The MeshPart will not be uploaded to your inventory.

1 Like

This topic was automatically closed 120 days after the last reply. New replies are no longer allowed.