Either or this is about an $55 increase for the month after taxes, and I don’t have any premium features in my game. I assume top games are making more, but I don’t think the email represents a whole month’s worth of income from this feature.
At first this seemed like the perfect solution for the dispute on raising devex rates. However, once one of my games with an average of 1k concurrent brought in its first premium payout, it barely was around 100 robux. The only people this is going to be helping are developers that are dominating the front page, which makes this feel like its an intended feature only for those developers. I definitely don’t think dominating developers are going to need this feature anyways!
wait so if i can an alt account to play on my game with 24 hours which gives me 1440 minutes which is 1440 robux i can just get free robux like that lol?
O sorry i mean to say its more then 20 days sorry for 2 months i did not notice it and thank you for telling me that but and also i think i still need to wait 10 days and anyways for this feature do i need to add like a script inside the game for me to get robux or i dont need to add?
Hey everyone! Many of you have received an email letting you know you’ve received a payout. To clarify: this email is sent for your first payout only and reflects how much a single game has earned based on Premium Engagement from 28 days ago. For example, if you received your first payout email on March 27th, this captures your game’s earnings from February 27th. Remember, payouts are calculated daily and there is a 28-day delay (plus a 3-day pending period) between seeing your projected payout for a given day and receiving your actual payout for that day.
I think that the real reason they aren’t letting paid access games get premium payouts is because a paid access game is bound to have more premium players in it on average because premium players tend to have more robux to spend. They just trying to give out as little robux as possible. Their “frictionless experience” excuse is just them flaking, hence the one sentence answer when something like that deserves a more detailed answer if they had a real reason for it
That assumption is economically inaccurate. Roblox is attempting to globalize their experiences - paid games are limited and consequently damages the universal approach. What Roblox doesn’t acknowledge is that an initial game fee can substitute for micro transactions. A free game usually offers enormous micro transactions, orienting game play on constant money.
Typically, that isn’t ideal. Roblox can try encouraging free games on the platform alternatively. While Roblox is entitled to whatever they believe, Roblox generalizing all paid games as greedy, or regularly known as “pay-to-win” games, is incompetent.
Technically, Tickets do still exist, but they’re just hidden to the user. If you check the mobile currency API or something you’ll see a Tickets balance provided you joined prior to them being hidden.