This bothers me too.
I am going to humbly say I concur entirely with Ted here - It’s not the fact that either side - those who make games on Roblox ** for money ** or those who make games on Roblox ** for game creation/concept knowledge and just the gist of achieving a money-less skillful thrill ** SHOULD represent what EVERYONE should follow.
Some developers (Myself included) aren’t built around the concept of charging players for any product or perhaps creating game-sell/marketing models, and yes, I could care less whether or not my game makes money - I simply would like better tools and technology as stated by Ted so that we can create what we wanted in the first place; a pretty, fun, fantastic, and enjoyable experience for all, not (Key word) just those with Robux or premium.
Finally, in a laconic sentence - As with Ted - tools, engine evolution and experience first.