Try setting it to a higher setting, ie 100. I’m not sure its working fully as its still a beta thing, but it seems to be working on most unions at my end
I’ve been looking forwards to this since seeing it in the release notes and API diffs. Having the ability to set the angle is definitely appreciated, this is a great addition. I’ve resorted to using CSGv1 for smooth unions but the errors have not been forgiving. This change is all that’d be needed for me to fully switch.
However, I’ve attempted to use it on my previously made CSGv2 unions with only partial success. Some normals were smoothed, but the majority were not. I’ve also attempted to use it on the “faceted cylinder” from OP (made from 2 blocks and 4 wedges), but had no luck when attempting to set the smoothing angle until it went beyond 90 which distorted it quite badly.
I’m sure this will be great once it’s fully released, and as the beta develops, but for now it just doesn’t quite perform as I’d expect.
Interesting, but the shadows could certainly use more polish. Using full 180 degrees on incredibly blocky and low-poly unions and csg parts makes it feel like it’s from an old game.
It feels like every time I set smoothing under 90 it looks the same as 0. But when I use 90 or greater then 90 it looks like 180. Sorry I did a job explaining this.