Robloxian language finally confirmed?
I’m curious about collisions, so I made this and put a little effort into it. Yes, it is helpful.
Here’s the comparison between the two:
At its original size, it is about 9.25 MB, and it is now down to 6MB
Does it even do anything other than the collision being changed an the file size being smaller?
Yes. It could help your game run smoothly, turning off in properties specially the, CanTouch event and CanCollide will help lessen the processing of the CPU so, less computing less lag. I also tested that in empty experience and spawning multiple parts. Turning off and on some of the properties and yes turning off when these properties is not needed like the CanTouch, CanCollide helps in improving performance of the game.
Not sure if this has been discussed yet but I’d love to see support for scripts to be able to use these. The method is already. Example: settings().Studio[“Show Navigation Mesh”]
However, this is locked to core scripts unfortunately, if we could get proper support as an Enum based method that’d be great, so we can use scripts to enable it in game or in studio.