Introducing the "Avatar Evolution" Studio Beta Build!

  1. Is the New Character Controller package stable enough for us to start exploring customizing components and making our own? Or will the package be seeing substantial changes in the future?

  2. The Bone documentation (Bone) mentions that “Physical Constraints directly attached to Bones will use the transformed positions for simulation.” Can I get some more detail on how I can set this up? Also, what does the new AnimationConstraint do?

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