This past year a lot of us have been dedicated to a massive cross-team effort to build a whole suite of new features to help developers create next-generation games and avatars on Roblox.
Today we’re releasing a special beta build of Roblox Studio where you can try these new features now!
- Skeletal skinning a.k.a. “Mesh deformation”
- Custom PBR SurfaceAppearances (“custom materials”)
- New physics components for more stable and realistic characters
- Improved mesh and animation importers
- And more coming soon!
You can find download links, a lot of new documentation, and some example files that we’ve put together to help you get started with the new features at the site linked at the top of this post! (or click here)
These are some huge changes for Roblox, so we wanted to give you a chance to try them and give us feedback before we finalize the APIs and push them globally. If you find any issues please report them on our projects GitHub issues section here!
Most of these features included in this build are in varying stages of pre-production development, but are mostly expected to ship at some point next year. Some earlier, and some later.