Introducing the "Avatar Evolution" Studio Beta Build!

Okay, so having tested more UV mapped meshes it seems several maps including normals just don’t work on meshes at the moment, even when albedo works fine.

Probably should’ve tried to find this first, this issue report on the GitHub seems to confirm the problem: https://github.com/Roblox/avatar-evolution/issues/8

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I have this problem when i open Roblox Beta Studio can someone help me understand why?
Uptade: its because you cant use roblox studio beta with ancient place. Create a new place for test Beta.

image

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coolz
Drew some quick normals/specular on one of my models and :weary: its so GOOD

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Absolutely insane, these updates are going to change Roblox a lot.
Finally a change to Humanoids… well overdue.

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That is a sight I never thought possible in Roblox. How far behind Meshs were in Roblox had left me using Unreal with Roblox as a hobby, but with this moving into production next year, I expect to pull my focus right onto Roblox. Thank you Roblox staff. Very exciting update, I much prefer RStudio over any other Development Suite so the idea that roblox is really catching up in terms of rendering, animation and more with the big indie players is an exciting prospect.

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Does that mean that the roblox avatars will now use a single mesh instead of multiple body parts?

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image
Wish come true, thanks! :eyes:

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I found the goose model in game banana and tried it, this is going to be a big change for animators so we have to be prepared, guess I will learn how to rig in Blender :), thanks Roblox!

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Very strange. I’ve had no issues at all getting normals/metalness/etc. to work with MeshParts.


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See:
https://github.com/Roblox/avatar-evolution/issues/7#issuecomment-565652995

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These are some insane features! I never expected them to come so early!

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Just wondering,

Is there a way to allow for customizability on the new “mesh deformation characters”? (rather than creating several different textures, and then allowing the user to choose one)
I’d really love to move to this new mesh deformation system, but my games often offer many markings available for selection, as well as things like fur color, and eye color.

Wondering if there’s a work around for this one.

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I’m trying to get the character controller place to work but it’s atm stuck waiting for “CharacterHelper” in the CharacterComponentInterface, in the setupClient method. Anyone know how to fix that?

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How Would I access This awesome new feature?

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All those realism showcases out there are about to get a lot more fancy!

Been waiting for this since the tech demo a while back. Can’t wait until its live! :grin:

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Did you miss the link at the top of the announcement? You download a custom Studio build and run that. It is not available in regular Studio at this time.

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Roblox is getting dangerously powerful.
https://gyazo.com/6844534894672f28ae6d7585b0c9fa19
https://gyazo.com/d13834da5f17c2dad1feaaf5fc974fe2

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This is extremely dangerous and volatile

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How did you pull this one off? That looks crazy good!

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I just tweened the MetalnessScale to where the value would go over 1 which is actually crazy how simple it took to make this look real.
A side by comparison with the regular levels and going over it. It really does bring out some textures popping effect.
https://gyazo.com/247d70786ab08b2f1be6031b20e8278f
https://gyazo.com/8a627053661077ebf50e1213362bea91
https://gyazo.com/3af19105a0be26260b1ba96962c04eb8

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