Okay, so having tested more UV mapped meshes it seems several maps including normals just don’t work on meshes at the moment, even when albedo works fine.
I have this problem when i open Roblox Beta Studio can someone help me understand why?
Uptade: its because you cant use roblox studio beta with ancient place. Create a new place for test Beta.
That is a sight I never thought possible in Roblox. How far behind Meshs were in Roblox had left me using Unreal with Roblox as a hobby, but with this moving into production next year, I expect to pull my focus right onto Roblox. Thank you Roblox staff. Very exciting update, I much prefer RStudio over any other Development Suite so the idea that roblox is really catching up in terms of rendering, animation and more with the big indie players is an exciting prospect.
I found the goose model in game banana and tried it, this is going to be a big change for animators so we have to be prepared, guess I will learn how to rig in Blender :), thanks Roblox!
Is there a way to allow for customizability on the new “mesh deformation characters”? (rather than creating several different textures, and then allowing the user to choose one)
I’d really love to move to this new mesh deformation system, but my games often offer many markings available for selection, as well as things like fur color, and eye color.
I’m trying to get the character controller place to work but it’s atm stuck waiting for “CharacterHelper” in the CharacterComponentInterface, in the setupClient method. Anyone know how to fix that?
Did you miss the link at the top of the announcement? You download a custom Studio build and run that. It is not available in regular Studio at this time.