Introducing the "Avatar Evolution" Studio Beta Build!

That’s helped a lot, thank you.
Is there a way to import my substance Skyboxs into Roblox?
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Great! Glad to see PBR being introduced to Roblox. No more aliased edges!


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You can set up your export settings in substance painter to combine your color maps and AO maps.
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Here’s an export configuration preset I made called “Roblox”
Along with combining the AO and the color map, it also changes the Normal Map from a directX format to OpenGL so Roblox can read it better.

Heres a video for how to set up the AO and color map!

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When will the update be done? : '(

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Pardon the necropost, but will PBR textures get the same controls as normal textures? My textures don’t turn out the same without the ability to offset them and size them ingame.

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I have a Huge issue with this. A normal baseplate loads. But my projects won’t load inside the Beta Build version. Not sure why.

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I’ve noticed in one of my games that there is an entry for inserting objects called “Bone”. Is it safe to use mesh deformation live?

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Try to report this at studio-bugs or building support, there you could get faster help than here :wink:

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I found that also randomly xD

I am no roblox staff or someone that is a really good expert, but what I would say is:
It is not yet announced, it could work to use but with some bugs I think, but the roblox player (the programm to play the games not edit them) should have yet this bone implemented.
Short to say: You could test the bones, but I don’t recommend to use it on large-scale.
I hope I could helped you a bit :wink:

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No, the roblox player does not know what a bone is so it won’t work.

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Is there any chance we would be getting support for opacity and emission maps in the future?

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Terrain work with a Voxel API, not with vertices, so this is not possible.

No. Deforming a part to create terrain with different physical and visual collisions in realtime.

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Also can’t wait for this update. After seeing custom materials, I’m sure this will bring a lot of realism to games!

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I tried experimenting in the beta Studio build and I’m stunned, I literally cannot wait for this to release and I’m already doing lots of modeling in Blender, just need to rig and texture them.
This update makes me more excited and motivated to learn 3D modeling.
With the new Lua VM and these amazing mesh and other graphics updates I’m gonna have a fun time developing my project. Lotsa scripting and modeling to do for me.

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Wait. . . So this is a separate studio that has more features? Why not just add them to the beta features in the normal studio? Or am I wrong about what this is?

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I’m pretty sure it would have been less stable to make it a beta feature since of how much it does. Currently the beta is quite buggy and not the latest version (though i could be wrong about the version) that could be why its not a beta feature.

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Would Roblox ever consider stepping back from R15 as multiple parts, revisit everything being R6 but with mesh deformation filling the gap left by R15 for finer posing/ animation?

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Any updates on this? The github was recently updated to say

" Avatar Evolution is no longer actively maintained. Most of the features from this project will soon be available in standard Roblox Studio. :eyes: :eyes:

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I’m hoping that means more than just SurfaceAppearance

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