@AndreiBernikov you are not doing anything wrong; this is a known issue with the last beta build.
It will be fixed in the actual release.
So mesh deform. will release soon???
Wow! This is a improved thing for studio beta build!
I hope roblox become a futuristic platform!
Works great on parts. On meshes it goes what I can only describe as funky in my experience.
Here’s how it looks on sketchfab: Drone - WorldSkillsCompetition - 3D model by Theo (@tcd) [487f3ae] - Sketchfab
While on Studio only specific maps work:
- All but Metalness
- All but Normal & Roughness
When displayed on a block/cube they all work perfectly:
My main frustration, even with the cube is the Normal maps don’t…pop
like they do in sketchfab, Maya or substance.
Despite the slight issues i’ having, you guys have done an amazing job and I can’t wait for the proper release!
go to lighting
Set EnvironmentDiffuseScale to 1
Set EnvironmentSpecularScale to 1
Set OutdoorAmbient to 0, 0, 0
Add a custom skybox.
That’s helped a lot, thank you.
Is there a way to import my substance Skyboxs into Roblox?
You can set up your export settings in substance painter to combine your color maps and AO maps.
Here’s an export configuration preset I made called “Roblox”
Along with combining the AO and the color map, it also changes the Normal Map from a directX format to OpenGL so Roblox can read it better.
Heres a video for how to set up the AO and color map!
When will the update be done? : '(
Pardon the necropost, but will PBR textures get the same controls as normal textures? My textures don’t turn out the same without the ability to offset them and size them ingame.
I have a Huge issue with this. A normal baseplate loads. But my projects won’t load inside the Beta Build version. Not sure why.
I’ve noticed in one of my games that there is an entry for inserting objects called “Bone”. Is it safe to use mesh deformation live?
Try to report this at studio-bugs or building support, there you could get faster help than here
I found that also randomly xD
I am no roblox staff or someone that is a really good expert, but what I would say is:
It is not yet announced, it could work to use but with some bugs I think, but the roblox player (the programm to play the games not edit them) should have yet this bone implemented.
Short to say: You could test the bones, but I don’t recommend to use it on large-scale.
I hope I could helped you a bit
No, the roblox player does not know what a bone is so it won’t work.
Is there any chance we would be getting support for opacity and emission maps in the future?
Terrain work with a Voxel API, not with vertices, so this is not possible.
No. Deforming a part to create terrain with different physical and visual collisions in realtime.
Also can’t wait for this update. After seeing custom materials, I’m sure this will bring a lot of realism to games!
I tried experimenting in the beta Studio build and I’m stunned, I literally cannot wait for this to release and I’m already doing lots of modeling in Blender, just need to rig and texture them.
This update makes me more excited and motivated to learn 3D modeling.
With the new Lua VM and these amazing mesh and other graphics updates I’m gonna have a fun time developing my project. Lotsa scripting and modeling to do for me.