When this update is out does this mean the Humanoid object will become deprecated? As well as will all animations will need to be remade for the default R15 character? How long do you think mesh deformation will be out?
It is a tough challenge to make the Humaniod object completely deprecated. I don’t think that it will happen anytime soon. We’d love to see more and more developers using our new componentized replacement for Humanoid object, but the full transition will take time.
Hurrah, the millionth re-design of avatars! New year, new avatar format, amirite fellas?
I like the mesh deformation stuff but I can’t help but think using it as an excuse to change avatars yet again is kinda forced.
nahhh, that way is too much complicated, imagine you make a normal rig them need to ad more bones in the parts where you want to scale instead just pressing the scale key in keyboard for scale the animation
If UGC creators could put custom scripts in hats then that would be a disaster, it would break a lot of games and UGC creators could use them for exploiting.
If humanoids are deprecated them what will happen to HumanoidDescription? It seems unusual to have plans to deprecate a feature that was added only a few months ago.
HumanoidDescription will likely stay as a reference table that can be used by a new Lua-noid. HumanoidDescriptions are really just a set of instructions for how to set up a character, so can be easily used in Lua.
Of course, the scripting would need a review by mods too so Idk about that.
In general I just dislike the idea of UGC creators being able to run scripts without the permission of the game creator, regardless of whether the script is reviewed by mods.
they could allow hats only to use simple commands like play animation change color or material not like give the UGC control over any codding for a hat, I know that if we give people access to scripting hats they could do bad stuff into games with scripting.
unless we limit the codes possible to use.
I feel like dislike is an understatement. While it seems Roblox studio will always be apart of the Roblox platform, the platform should not have that kind of influence on a game. If such a feature was released, devs would need the option to not run those scripts. And honestly, I don’t think most developers would really not check that option.
And @Dyzcroll I feel there are more many better features that need to be implemented instead of this. As far as I know, there are a lot of features that can not be implemented on Roblox because they would take to many resources to moderate. I feel those features should be the priority. And looking through entire scripts would probably be way out of the question. And even if the script is “safe”, there is no guarantee that it is well written, or the most efficient it can be. Someone with little programming experience could write a script that does what they want to be done, but it could have horrible performance.
well I fell that at least we should have access to be able to play animations in hats
it could be preset codes instead of limiting codes them.
It’s not an excuse, it’s just taking advantage of new technology to add more options for developers and make avatars function better in general.
I understand what you are saying. It can seem a little annoying that Roblox keeps constantly changing the avatar format. But this time is different… Why?
Mesh deformation is used all over the industry. Games, Film, TV, etc. It basically is just the way to do animate characters. And no, not just humanoids. With mesh deform you can pretty much make anything a character/avatar. An animal, a machine, armor, and even as they showed, a fire hydrant if you want to. From here on out, Roblox probably won’t advance avatars further than this (except for improvements to the current system), because right now mesh deformation in characters is the thing that is used. In other words, Roblox is finally getting close to catching up.
How is this any different from previous avatars?
Simply put, all the previous avatars Roblox released were made in an attempt to mimic mesh deformation without actual real-time mesh deformation since they were concerned about performance issues before.
Summary
Mesh deformation and rigging is what’s used in the movies seen in theatres, the triple-A games people play, and the TV shows people watch. All previous avatar updates before this have only been done to try and mimic exactly what Roblox is releasing now. Before we couldn’t go on 3d model sites like Turbosquid and CG trader or use our old character models and find characters you can use on Roblox because they were not made with joints. Now we can, we have more flexibility. Mesh deformation is the basis to all these features, now Roblox will probably focus on advancing the rigging features to give us even more control.
Yeah I understand all of that, but we need to keep in mind that roblox characters being multiple pieces isn’t just because of that previous limitation. I mean, it is, but it’s also what has given us the iconic death of a roblox character, crumpling into pieces. r15 actually made it even more satisfying by adding more pieces. Imagine a 1-piece, or going backwards, 6 piece since they’re likely going to keep bodyparts seperate, death crumble? It’d be a step backwards.
I love the update itself but we need to keep the iconic roblox-style still. Either they replace r15/etc with this, or they keep “blocky” r15, and now all of a sudden we have way too many avatar options. I mentioned it before but we’re getting really complex on those arbitrary options for a kid’s game.
r6, which is still stupidly popular, r15, which is a great improvement. Rthro, which is like… r15 but tall. Then what, are we duplicating the last 2 for mesh deform versions? How on earth could the implement all of these extra options, especially if they want to feasibly maintain backwards compatibility in any way shape or form? There are so many un-addressed problems here.
I wonder whether PBR material system would allow for custom terrain materials in the future
Man, is it just me or is time moving slowly?
It feels like eons since this announcement was made.
(though it hasn’t even been a full month )
how much longer do we have to wait for this to go live?
papa wants some mesh deformation
i fell you, the time looks like is not passing so whe can start using this update it in the actual roblox studio/player.
Wonder what players avatars will look like from now. When will this update release? I’m guessing March or February.
How did you do that? im confused on how to make the bones.