Introducing UIDragDetectors [Studio-only Beta]

This is an amazing update, I hope if you would be able to add fixed points to the dragger therefore it can be easy to navigate.

e.g. add a fixed point (0.5) to a sound slider

However, This is pretty cool, Can’t wait for more fascinating updates!

47 Likes

Ayy! Finally I don’t need to suffer to make a slider work!

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You mean I don’t have to code these myself anymore? Awesome!! Would love to see some more advanced options like snapping behavior as well!
discrete

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Could you elaborate on that use case? I’m not sure if I can quite visualize what a fixed point that you mention would be

Edit: Relevant reply!

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LETS GOOOO!!! RAAAAAHHH

Thank you SOOOO much Roblox! This will make so many of my workflows easier!

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You can add custom constraints to somewhat easily add snapping behavior! Our Guide showcases an example of gridded dragging, which is essentially 2D snapping (instead of 1D).

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A few use cases off the top of my head:

  • Shifting gears in a car.
  • Remixing music as a DJ.
  • 2D platformer game on a handheld device for your avatar.
  • Puzzles like bypassing security systems.
  • Disarming a bomb by pulling wires.
  • Targeting system for artillery.
  • Painting on a SurfaceGui.
  • Navigating routes on a GPS map.
  • Joysticks for a drone control app.
  • Transferring items from your inventory between storage crates.
  • Field of view slider.
  • Dimmer switch for lights.
  • (List continues because I cannot write these ideas down fast enough!)
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Will this work on a controller too?

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It should work with all inputs-- please let us know if there are issues, and we’ll get to debugging them.

At the moment, it is a Studio-Only feature, but it will be rolled out to all clients in the near future.

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Awesome feature, definitely have a few use-cases for this when it comes to the client.

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This is gonna be so useful thank you for releasing this

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Thank you! I’ve been looking forward to this for a while now. Can’t wait for this to become live and use it in my games/experiences :smile:

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Wow this beta came in clutch, very needed, yes. Thank you for the update.

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We’ve been waiting years for this :sob: :sob:

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absolutely LOVE this, sliders are so easy now

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very very true… hopefully we get keyframe mirroring for the default animator this year or next year, it’s also very needed.

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Can’t wait to see the future of house decorating games and what cool mechanics people will make with this! Truly a time-saver of an update.

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Oh my lord, finally, that’s gonna make work so much easier. Let’s go, what a W update

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Finally! :raised_hands:
Gonna test them tomorrow.

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Yay :smiley:

Now settings menus, inventory menus, and character customization menus will be easier to make!

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