I’m not sure if it’s still important / useful to introduce myself (in this thread), but I figured it would likely be a better option for a first post than anything else.
I found Roblox as a result of my daughter watching YouTube (she’s five). She wanted to install it, which meant I installed it to play with her. It wasn’t long before I worked out that I could make my own games.
I’ve got a bit of history with creating websites, which turned out to use a similar language to Unity. And my graphic design skills assisted in modeling, texturing, and eventually animation.
While the learning curve for making use of Roblox Studio was fairly steep, it’s also much simpler in many ways; primarily by handling a good portion of player movement, physics, and server/client processes.
At the moment, I’m working on an interactive obstacle course, with a production/crafting and level-up system for players. This may be a temporary game, primarily being made to help me learn the software, systems, and scripting language.
I’ve also played with the idea of creating a fun park … mostly for my daughter to run around in (with me). As I learn, this idea becomes more viable as I see how quick/easy it could be done.
My main goal is to create a fantasy land where people can build houses and decorate them. But the materials for this would be found by traversing a ‘challenge path’. How long players can say in each field, and the level of each field they can visit, depends on their stats and abilities… in which, cooperative play would be beneficial. Naturally, other collectable resources would allow players to learn new abilities and improve their skills. I’m also toying with the idea of having farms, pets, and similar… but this will be a development added later in the game.
I’m also doing this solo for the moment, which means I’m taking care of all aspects of development; graphics, models/building, scripting, user interface, animation, custom physics, etc.
One thing I want to try to implement is an in game display with a live camera feed. I think I’ve worked out a way to do this, but will need to do some testing first.