Invalid UV value outside [0, 1] range?

I’m trying to upload a custom UGC body (it’s damn near rocket science btw) and I’m running into this error when trying to verify via avatar setup.

image
“Found invalid UV value outside [0, 1] range. You need to edit the UV map to fix this issue.”

I don’t know how to fix it and I can’t find any documentation or anything online. “Edit the UV map” is very vague so I was wondering if someone could clarify what that means and what the solution is.

2 Likes

I ended up just redoing the wrap layers for the upper legs and it worked fine.

1 Like

wait wym by redoing the wrap layer? like the cage , what did you changed into it so it fixed the issue , am really struggling rn with this

1 Like

I copied the upper legs wrap layer objects from the default body blend file, mapped them again and then got rid of the old upper leg wrap layer objects that were giving me issues

1 Like

uhh im running on the same issue with my model lol but the thing is that it shows this for like a lot of my bodyparts

wrap layers ?

actually i got a lot of issues

how do you map wrap layers? because i tried to remap the outter cages but that didnt work even tho i fixed the uv maps of all of my body parts

I think if you change the UV mapping for wrap layers in any way it throws a fit. Sadly your best bet is removing it and trying again.

i found the issue what i did is that i copied the uv from annother cage by pressing ctrl L + copy Uv with the working cage and the bad cage selected

1 Like

I’m also encountering the same problem here…

I tried copying the UV from one cage to another, and it broke everything; I tried using the normal cage, only modifying its appearance and leaving it where the UV is. And, unfortunately, the problem remains. No matter if you try changing the UV position from the outside area, it still pops up this “Invalid UV value outside [0, 1] range” message:

found out what the problem is quiet recently lol so the problem is that the uvs are on the wrong place in the uv map u can fix it by copying uv from a new cage but sometimes if symmetry is bad or you pressed g 2 times without unticking correct uvs it’ll place the uvs in wrong locations with inversed stuff its kinda hard to explain but basically js copy uvs and make sure to try out the stuff so it doesnt mess up and basically js always remember to untick correct uvs when sliding loops thats what causes the errors

1 Like

boy basically never forget to untick correct uvs button here :sob:

2 Likes