Is it OK to Create "Copycat" Games?

The game Piggy was created in January, and it reached the front page within a month. Very soon after that, Bakon was released, then I kind of lost track. There were a lot of Piggy related games, and everyone was hoping that their game would become very popular too, and they all did. If someone made sort of a copy of your game, would you feel happy, angry, or something else? I was hoping I could get a group together to make a story game, but I want to know how developers feel when someone else copies the lore of their game.

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Actually Piggy was a “re-creation” of the other game, Granny, but they implemented better things and thats the reason for the success. Making copy cat games would be a really bad thing to do if all you did was steal the idea and not implement anything.

There are some “copycat” games that actually implements a thing to the original idea and creates it in a different way (Example: Spider, it has the same idea as Piggy but it implemented things and made the thing in a different way)

The bad thing about copycat games are that they end up making the original idea get a type of stereotype where people says its bad just because there are lots of versions.

Good thing to do would be innovating or simply improving and adding things to a idea and then putting it in your game.

Another great thing to do is that after you do that “innovated” idea, you should update the game (Which is probably the reason of most games out there being popular).

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Just because I was curious I went and looked, Piggy was made 8 days after Bakon was.

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It depends. Most game’s are a “copycat” or have taken ideas from others. Mad City was heavily inspired by jailbreak, but jailbreak was heavily inspired by other games. My Restaurant follows the principles of Restaurant Tycoon by Ultraw, but has unique aspects. It depends on how heavily copied something is to whether it’s acceptable.