Generally, you shouldn’t waste your time on creating games without having BC.
Say you have made 100 thousand robux off of your game; the price you would receive in robux would be 10 thousand. In my opinion, that isn’t good at all, not even decent.
Even if you aren’t creating your game for robux, you’ll still need robux for developers (if you’re hiring), and generally speaking, you’re going to want robux one time or another anyway.
You don’t need to commit to buying anything before you’ve completed your game.
If you finish and release it, and then it picks up traction, you’ll then have a good case for purchasing it. If it doesn’t pick up traction, then you’ve not wasted a penny.
If you haven’t started on your game then BC would be a waste of money. Of course you should get it closer to launch though. If someone offers you 70% profits or 10% profits you’ll most likely be happier with 70%.
Yea, it would be worth getting, it doesn’t just benefit income, it benefits you in the overall economy of roblox, allowing you to buy, sell, and trade items. If you ever plan on turning that profit into real money, the Dev Exchange requires you to have it.
If you’re still weary about it, I strongly agree with @Aerosphia and think that is a good reason.
Ask someone with premium to create a group for you. Then create the game on name of the group so you only have a 30% marketplace fee on your game purchases.
This is what I usually do, I haven’t spent any real money on this.
Getting Free BC yourself
This sounds kind of sketchy and well it does seem sketchy but it’s reliable. If you didn’t know, Microsoft offers rewards for using their search engine Bing, one of the rewards is a 10$ Microsoft Giftcard. Please note that this method requires windows 10 operating and make sure that you have the ROBLOX app installed. If you decide to grind the rewards system you’ll be able to get BC every month.
Asking a friend
If you don’t have a Windows 10, or unable to install the ROBLOX app (the reason you need it is because it directly charges your microsoft account if you are logged in) then your next option would be to make a group, and then ask a friend to change the prices for you. (This will change the rates)
If you’re aiming to get money, then you should earn some extra few 'bucks. (Depending on what your game idea is, of course.)
Make something unique, something users would want to play.
You don’t have to buy anything before you’ve made your game. Although, I would try and earn some money before you make anything, so when your game releases you can sponsor / advertise it at your will.
I’d say it’s worth it. However, if you want to earn large amounts of robux off of it you should get Premium (I think Builders Club doesn’t exist anymore) and Premium also lowers the marketplace fee, I think.
Yes! But, what I’d recommend is buying a group. When you get a group, you basically avoid those fees and get the rate of premium. But, if you ever want to devex, you need to get premium. But at that point, you’re at a financial state where you can buy premium and get a large return on it.
In your case I would try to find an investor. Investors would invest R$ to your game. Differently said, they would invest to your developers [in case you want to work as a team]. 40 R$ is not enough to sponsor your game.
10,000 - 100,000 R$ is enough to make a good sponsor of your game. It’s a lot, but if you are quite sure you can succeed and earn more than that thanks to your game, then there won’t be any problem. However if the game doesn’t succeed, I 'm quite sure that investors won’t bother with that., since it’s their risk and fault to invest in the game. I’m not myself investor and I don’t want to be. It’s a risky job. Keep in mind that some investors would want % of your game, however you will need a group for that.
You should totally make a game even without BC, don’t make a game with the mindset of making money. Focus on making the game and if it turns out well, THEN you can go purchase premium.
One word (or alot more…), Yes. Firstly, get a commision, and advertise yourself. Next create a group, as far as I know you no longer need Premium to create yourself a group (I haven’t tested it, though so dont 100% count on that.) Make your game there, and you’re all set. Perhaps get yourself a few investors to help advertise, and best of luck to ya! (I can give you an old airport group if you’d like, you no longer need Premium to transfer group owners either! (will take a bit, tested the no premium owner transfer with my brother, he’ll have to get on))
I’m not sure about that, since I saw a lot of people doing it, but make sure to check that out so you can be 100% sure it’s not against ToS. I don’t see any possible movement to succeed on Roblox than getting an investor. Otherwise only luck would help you.
Don’t find investors or advertisements with only 40 Robux, organic game growth is better. You have many resources to perform this: just sparking word of mouth anywhere is good enough. Show off your creation here on the DevForum, get it QA tested (can gain traction there), so on.
Developing a game without Premium is absolutely worth it. At the moment, the majority of Roblox features have been publicly unlocked so you don’t need Premium unless you’re a dedicated solo creator and need a monthly boost. Any other benefit Premium gives is extraneous because this is only a discussion related to the beginnings of your game.
The only hindrance you have right now may be the marketplace fee. If you can, try and get enough Robux to make a group and then the issue of marketplace fee will clear itself off the table as well as accounting for potential future developer or contractor payments.
You should definitely have some semblance of a minimum viable product at the very least when going forward. That’s the most important factor beyond anything else. If your game is able to gain some traction, then you’re likely set as far as being able to earn from it goes as well.