Is the ability to limit applied velocities on certain axes with constraints still not a thing?

Here’s a post from a while back talking about how the new mover constraints actually have a missing feature in comparison to the deprecated old body movers, which is the ability to set Max Force as a Vector3 value instead of a float value. Has there been an update to add this feature or is there still no such thing?

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Nope, that feature is still oddly missing. I guess we’re supposed to keep using the “deprecated” ones for this use case.

Would be lovely to see this feature added

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It really would be nice, it is quite odd that the new mover constraints are missing a feature from the old body movers when Roblox said they would have all the functionally of body movers and more.

it is confusing to use the old system and the new one at the same time as there is no way to achieve the results i need (i hope they will keep the old system for compatibility sake for now)

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