Well it stems from a different problem. In my game I’m not using the dpad for anything, so I figured I’d use it to open and close my games quick menu. Different buttons hotkeying to different menu options right away. The problem is I can’t listen for the dpad presses with CAS if GuiService has a SelectedObject making it impossible to dpad down to close the menu.
My solution was to make buttons in my menu navigate down to a gui that when selected, closes my quick menu. It works really well as long as I’m not accidentally pressing the S/DownArrow key, or tapping the thumbstick down enough to cause guiservice to navigate downwards. Disabling the keyboard and thumbstick navigation would solve this.
Sure I could just use the B button to close the quick menu, but most games that have menus similar to the one in my game have it open and close on the same button. I’d like to not loose that behavior.