TintinDevs
(TintinDevs)
December 23, 2021, 6:48am
#1
This is for unanchored parts, I did a little research on the DevForum and here was the post I found:
I’ve been having this issue for a few months where I can’t work out how to stop certain unanchored parts from just freezing and ignoring physics updates until they are touched.
It seems like a network ownership issue, but the parts are created locally and so that shouldn’t be an issue?
Here’s what I have:
One part (marked in red) that is anchored
One part (marked in green) that is unanchored
I run a simple loop to move the anchored part upwards by adjusting it’s cframe or position
The unanch…
The local player’s character stands on an unanchored part (Connected with rope constraint), but after being touched the part freezes, clearing the velocity that was there.
1 Like
OGBoxed
(boxed)
June 2, 2022, 10:21pm
#2
I’ve looked at the same post as you and still nobody has given a proper answer. I really need a fix for this and I just can’t seem to figure it out.
Create the part on the client, that fixed my problem.
I’ll actually check my script to make sure
Edit: The part’s CFrame is saved on the client, then cloned, deleted, and now I set the clone’s CFrame to the saved CFrame.