Is there a way to keep client parts constantly updating?

This is for unanchored parts, I did a little research on the DevForum and here was the post I found:

The local player’s character stands on an unanchored part (Connected with rope constraint), but after being touched the part freezes, clearing the velocity that was there.

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I’ve looked at the same post as you and still nobody has given a proper answer. I really need a fix for this and I just can’t seem to figure it out.

Create the part on the client, that fixed my problem.

I’ll actually check my script to make sure

Edit: The part’s CFrame is saved on the client, then cloned, deleted, and now I set the clone’s CFrame to the saved CFrame.