Is there away to make a simple plane script? I have seen some free models but they are still complicated and have alot of code inside of them.
Well, to make it simple you can just use the old 2007 roblox concept of a plane like the Base Wars Vortex,
Press Y to activate the antigravity fly/hover mode,
In this mode the plane is oriented towards mouse position,
Then press a button to apply a vector force to fly towards the mouse location.
Any problems you face that are undesirable to a plane, you have to build up on your own.
Eventually your plane script will become as complicated as the free models if you desire full functionality.
Making a functional plane isn’t as hard as you think you just need to take the time to figure out how to make it. You can use what @dthecoolest said about vectors and add on to it. This isn’t a one day thing. I hope you can make your own flying plane.
Not an ideal plane but an educational one
simple plane script == Simple Flying
Simple Plane
BodyGyro and BodyPosition and BodyVelocity
This code when placed inside a Script in VehicleSeat
local VehicleSeat = script.Parent
local maxspeed = VehicleSeat.MaxSpeed
maxspeed = 200
local value1 = 0
local bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
bodyGyro.P = 3000
bodyGyro.D = 500
bodyGyro.Parent = VehicleSeat
bodyGyro.cframe = VehicleSeat.CFrame
local bodyPosition = Instance.new("BodyPosition")
bodyPosition.MaxForce = Vector3.new(0, math.huge, 0)
bodyPosition.P = 10000
bodyPosition.D = 1250
bodyPosition.Parent = VehicleSeat
bodyPosition.Position = VehicleSeat.Position
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.P = 1250
bodyVelocity.Velocity = Vector3.new(0,0,0)
bodyVelocity.MaxForce = Vector3.new(math.huge, 0, math.huge)
bodyVelocity.Parent = VehicleSeat
while true do
wait()
if VehicleSeat.Throttle == 1 then
if value1 < maxspeed then value1 = value1 + 1 end
bodyVelocity.velocity = VehicleSeat.CFrame.lookVector * value1
end
if VehicleSeat.Throttle == 0 then
value1 = 0
bodyVelocity.velocity = VehicleSeat.CFrame.lookVector * value1
end
if VehicleSeat.Throttle == -1 then
if VehicleSeat.Steer == -1 then
bodyPosition.Position = VehicleSeat.CFrame * Vector3.new(0,10,0)
end
end
if VehicleSeat.Throttle == -1 then
if VehicleSeat.Steer == 0 then
bodyPosition.Position = VehicleSeat.CFrame * Vector3.new(0,-10,0)
end
end
if VehicleSeat.Steer == 1 then
bodyGyro.cframe = bodyGyro.cframe * CFrame.fromEulerAnglesXYZ(0,-.1,0)
end
if VehicleSeat.Steer == -1 then
if VehicleSeat.Throttle == 0 or VehicleSeat.Throttle == 1 then
bodyGyro.cframe = bodyGyro.cframe * CFrame.fromEulerAnglesXYZ(0,.1,0)
end
end
end
Get a free model plane at Toolbox
Make all parts of the plane Anchored = false
Welding all parts of the plane to the VehicleSeat
Control
Free airplane model from Toolbox
I used to use BodyVelocity and BodyGyro. BodyVelocity to move it in the direction the plane was facing. BodyGyro to set orientation. It’s not very realistic, but it works.
It’s hard to not make it complicated though. Planes are complex in nature.
It is intended for learning only, and not suitable for play
I am a beginner, I am not a professional and I am not good at making airplanes
I have another plane I am waiting for you to give me your opinion on it
I will send a video clip of the other plane
If I new how to script, I’d help you.
But I have no experience. Sorry!
If you want a smoother stop replace
if VehicleSeat.Throttle == 0 then
value1 = 0
bodyVelocity.velocity = VehicleSeat.CFrame.lookVector * value1
end
with
if script.Parent.Throttle == 0 then
for i = value1, 0, -1 do
bodyvelocity.velocity = script.Parent.CFrame.lookVector * i
wait(.01)
end
value1 = 0
end
Good suggestion, I’ll try it on Airplane Code
Well if you want to make a plane script, you have to take physics into consideration. And plane physics is not so simple because there are allot of things you have to take into account for example air density, dragvectors, etc. A good plane script will thus never be simple.
I also suggest watching Suphi Kaner’s video on plane physics. As expected the video is one hour long because planes are not a simple matter.