Hi! Just wondering, is there a way to replace BindableEvents? perhaps BridgeNet or using parameters? If so, please provide an example!! I’m trying to optimise my game.
e.g:
BindableEvent:Fire()
BindableEvent.Event:Wait()
Hi! Just wondering, is there a way to replace BindableEvents? perhaps BridgeNet or using parameters? If so, please provide an example!! I’m trying to optimise my game.
e.g:
BindableEvent:Fire()
BindableEvent.Event:Wait()
Bridgenet is for (server-to-client, client-to-server), if your talking about bindable events, then use signal. Signals are way more faster, and more optimize, than regular BindableEvents.
FastSignal - A consistent signal library - Resources / Community Resources - Developer Forum | Roblox (my favorite signal)
you can use a signal module that already exist or make your own
Lua Signal Class Comparison & Optimal GoodSignal
Class - Resources / Community Resources - Developer Forum | Roblox
the one i use is goodsignal but you can choose any module that match your needs