baum2409
(baum2409)
May 1, 2022, 4:49pm
#1
For my new Gun System i want a viewmodel that replicates the real arm movement.
I tried things like setting the viewmodel transform to the real arm transform but the body attach from the gun won’t animate:
Is there a other way to replicate animations for the viewmodel?
1 Like
There have been plenty of posts here about that, just search gun aiming with arm movement .
1 Like
baum2409
(baum2409)
May 1, 2022, 6:21pm
#4
Didn’t find solution for me becouse i want a viewmodel and all i found was without a viewmodel.
i don’t know what viewmodel is (because i’m new) but I think that putting the mesh and texture of the gun to the viewmodel and correct the position might work
1 Like
Why do you want a ViewModel instead of a first person view?
1 Like
baum2409
(baum2409)
May 2, 2022, 5:55am
#7
No, I want my Gun System to have just for first person view
So just limit the player to first person view.
I searched “lock to first person view” and found a few posts on the subject already.
1 Like
baum2409
(baum2409)
May 2, 2022, 5:59am
#9
Yeah, but then whats with this:
The gun isn’t replicating the animations
Scottifly
(Scottifly)
May 2, 2022, 6:05am
#10
But are you using ViewModel or just first person view in the video, you haven’t explained how you are doing it.
I used the search term “gun aiming with arm movement” from my first post and came up with this post that has a solution:
Hello! As an element of a survival game I’m making, I’ve created a rough weapon system, one that does not use a view model, as it’s a lot more convenient and I’ve had issues with view models previously, and using guns that are Motor6D’d to the character’s HumanoidRootPart, as I need the two arms available to make convincing reload animations.
My issue is that I have no clue how I’d move the arms, gun, and head up and down in first and third-person (first-person being more important) as the came…
1 Like
baum2409
(baum2409)
May 2, 2022, 6:07am
#11
I don’t understand that post. I found it yesterday but still don’t understand it.
And i use:
VM.Torso["Right Shoulder"].Transform = Character.Torso["Right Shoulder"].Transform
VM.Torso["Left Shoulder"].Transform = Character.Torso["Left Shoulder"].Transform
And it sets the ToolGrip
Part1 to the BodyAttach from the gun
baum2409
(baum2409)
May 2, 2022, 9:03am
#12
Finally got it working! And thanks to you all!
Scottifly
(Scottifly)
May 2, 2022, 9:06am
#13
Please tell others how you did it so they can get help from your solution as well.
1 Like
baum2409
(baum2409)
May 2, 2022, 9:11am
#14
Well it was simple. Just use the characters tool grip and set part0 to the viewmodel torso.