Is there any way to make a character that's been cloned locally be animatable?

I’ve been trying to make a thing where your character gets cloned locally and does a animation, but it just would stand still

What I tried doing was putting in a animation and a localscript that would play the animation in the character.
(the code for the localscript)

local anim = script.Parent.Humanoid:LoadAnimation(script.Parent.Animation)
anim:Play()

Any help would be appreciated.

Hmm, for your current code did you make sure to publish the animation? I believe you can only load an animation if you have published it to Roblox and own it or your group does.

Anyways here is a thread regarding a locally cloned animation, I believe you will need to make sure to create your own animator object and such:

Otherwise, if you don’t want to publish the animations perhaps you can use @Chrythm animation system in order to manually read the keyframe sequence data of an animation.

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