Is this game I'm making actually scary?

[quote] Oh yeah!

I’m planning for the monster’s design to get gradually more terrifying as the monster becomes more threatening.[size=2] (and as I get better at drawing it >_> )[/size]
Same with the voice on the phone. He’ll get more panicked / nervous in each phone-call you hear. :stuck_out_tongue: [/quote]

Alright, cool. I think at the very end he should go like mentally insane, as he gets more paranoid and he will continue to say more crazy things and maybe at some point you see him get killed or something of that nature.

I’m really looking forward to the game though. ^-^

No; just exciting with the loud sound effects. Oh and find a better way to start the game over rather than teleporting me to a new server.

I love the camera angles. Very unique.
My only problem I could think of is that it seems like you’re aimlessly wandering through hallways with no point whatsoever. Maybe add a small bit of backstory in the beginning so the player has an idea of what’s going on? (I know it’s in the description, but who even reads that?)

Also, I found a small union error:

Sort of difficult to tell the location, but it’s in this room

Also, this piano looks amazing, but it’s impossible to play. I can’t even reach the keys.

[spoiler]

(Not saying it needs to be playable. Just seems a bit tall.)[/spoiler]

Overall, I think it has a great beginning. I hate scary games, so I distracted myself when the monster was attacking. It really got me when
it attacked in that one room and I stood on top of the bookshelf to avoid it. I swear I thought it was going kill me. Those creepy hands.

It scared me o.o but that’s because I’m a wuss when it comes to games, horror movies are fine, but horror games I just can’t do.

The voice on the phone doesn’t sound worried enough, and it comes through to clearly. I’d re-record it and set your recording device to 8000 Hz (cellphone quality). Ye.

[quote] It scared me o.o but that’s because I’m a wuss when it comes to games, horror movies are fine, but horror games I just can’t do.

The voice on the phone doesn’t sound worried enough, and it comes through to clearly. I’d re-record it and set your recording device to 8000 Hz (cellphone quality). Ye. [/quote]

I addressed that and he said over time his voice will get more panicked and nervous, ^-^

10/10 would spook again

totes would play on TNL in a few weeks

[quote] It scared me o.o but that’s because I’m a wuss when it comes to games, horror movies are fine, but horror games I just can’t do.

The voice on the phone doesn’t sound worried enough, and it comes through to clearly. I’d re-record it and set your recording device to 8000 Hz (cellphone quality). Ye. [/quote]

I addressed that and he said over time his voice will get more panicked and nervous, ^-^[/quote]

The 8000 Hz is more important because it just seems strange picking up a phone and the voice feeling like it’s in your head. Too clear.

The guy peeking out of the door in the long hallway definitely scared me.

I think the hiding mechanic is interesting, but it didn’t seem very consistent. I didn’t know why I was hiding, and I didn’t know the rules for how to know when it was clear or not. It felt more like a Wario Ware stage than a monster coming to get me, though it was also scary

I’ll work on making the phonecall sound more muffled, and more phonecall-ish… yeah.
I also agree that the monster’s traps feel more like scary minigames ; I’m worried that they’ll start to get really repetitive rather then scary.

I guess it’s just a matter of having different unique ideas to change things up, to keep the game scary.

In that case, do you guys have any ideas for terrifying situations involving the monster?

I got scared after like the second door, and closed ROBLOX. The sound kept going so I muted my computer and came back here to pretend it didn’t scare me.

Got goose bumps a few times. Definitely gonna wait until it’s not 3 in the morning to finish it.

This is really great so far. I think the biggest thing I would mention are the phonecalls, since they just don’t really fit.

help is the monster gone

im in a locker

:frowning:

It feels like you’re using server scripts for effects that should be local.

Also I hate the fact that if I lose I go back to the start place and have to load the game again and again.

Off topic to what you asked, but I think you should know about it.

Top Bar ruined it for me.

I was in that area where that droning noise (very faint) is growing in the left ear and all you can do is move through the endless amount of rooms down and right, I got to a dark hallway and walked down it, simley jumpscare and then…

External Media

I didn’t respawn, I couldn’t reset to fix anything

Was going to mention this last night but didn’t have the time.

I don’t have much feedback on the game itself [size=2]since I’m a wuss and chickened out far before I finished[/size] but I’m also concerned that you seem to be doing a lot of things server-side. Ideally in a singleplayer ROBLOX game you should do as much as possible locally so that every player gets (mostly) the same experience regardless of their internet speed.

Actually, I’ve never thought about that before. o_o

[size=2]I’m probably not very good at programming these games… If you’d see my coding, you’d probably vomit at how inefficient it is…[/size]

Looks pretty cool, has some neat potential

The monster design though, looks like it was made in a minute or two in paint.NET

I would either go for a new design or hold on seeing the monster directly at all; only catch blurry glimpses or shadows, at least until the end of the game when you see it in its entirety

Fear of the unknown, a base human instinct

First off, I’d like to say this is really unique! I love some of the concepts the game uses.

Now for a few critisisms:
There isn’t enough ambience for immersion. Things like the player’s footsteps, breathing, maybe some creaking wood floors. I think it’d help with immersion.
Second, the camera could be a bit better. The scene where the camera flattens out as you walk down a hall was a good use of the camera. But the otherwise constant overhead views feel a bit odd. I think a more silent-hill type approach would be interesting to try.

So far though, the game is really creepy and I enjoyed it quite a bit!