Is this too many voxels for a large map? If so what's a good amount to reach?

A game that a team and I are working on currently has around 33.8 million voxels but its a large map that’s approx. 6144 x 6144 studs in size (an island). I was wondering if its normal for a game that size to have that many voxels, how you can optimize and delete unnecessary voxels and how many the limit is for an average mobile player.

Thanks - FastTheDev

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Well I know that you shouldn’t make your game out of terrain (if not, great!).

Performance doesn’t really depend on the size of the map too much but how detailed it is. 6144 x 6144 seems fine though in terms of size.

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