This is a continuation of a previous post I made, where I technically am on my way towards that solution, however have a bug I need to tackle to count it as a solution.
As a quick summary, I’m working on a custom camera system for a system similar to what you would expect from a wallwalking/gravity controller game, and have found an existing camera system made a while ago by EgoMoose, however have found that, from what I can understand, when you look too steep up towards the sky, or down at the void and stop panning your camera around, the “auto-aligning” feature of Roblox’s standard camera that would typically slowly pan your camera to your face/back instead gets extremely confused at something and instead will violently spin the camera along the axis it typically would, however permanently as it seemingly has no eventual goal. (atleast i dont think it does as i havent beared through the flashing lights long enough to see if it eventually sorts itself after long enough)
My question is, does anyone know why this is happening, and how I would fix this behaviour? or as an alternative, a way to turn off this feature, such as a specific CameraType that still works with this module, so that the camera doesn’t attempt this and freak itself out? (i dont really care if i remove this feature to stop this behaviour right now and possibly come back to it later as, to be honest, except for maybe non-PC players which i will already most likely need to work on compatibility with later on, I dont think any PC user really relies/notices/intentionally uses this feature )
the video below shows what happens when i stop panning the camera VS when i do, shown by the anxious face UI in the bottom right where if i stop panning the camera with the right mouse button, any bugginess that should’ve been happening immediately starts/resumes
EXTREME FLASHING LIGHTS WARNING WHEN WATCHING THIS VIDEO, I had to set the ingame time to night once i realised how strong of a headache it was giving me the flashing lights/rapid spinning begin at 26 seconds and onwards, once i pass the trusspart which i used as a indicator for where i begin walking “upside down” relative to a standard camera’s view
External Mediai hate using medal for showing videos on here because of how sketchy the link looks once placed here, please lmk another way to send videos on here but i already use medal for everything else so I just sent it via them for now