I’ve already made a bug report but I still need a solution to my problem.
So as you can see when the player is extremely big their lower body parts would extend below the map for some reason, I’m not sure but Humanoid.HipHeight comes to mind
Image from a Baseplate with only Roblox Default Scripts
Repro.rbxl (15.4 KB)
Code
local PlayerS = game:GetService('Players')
PlayerS.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(Cha)
local Hum = Cha:WaitForChild('Humanoid')
for _,v in ipairs(script.BodyScales:GetChildren()) do
Hum[v.Name].Value = v.Value
end
end)
end)
If you have any ideas or solutions to fix this issue play reply below.
I should mention that I’m not good with CFrame and Vector math so I haven’t really figured out a formula to calculate the correct value for Humanoid.HipHeight so help is appreciated!