MSAA showcases this issue quite well. On lower-end discrete cards like the GT 1030, you might want to enable anti-aliasing to get a cleaner image, so you need to crank up the graphical quality to 10. However, this card is not powerful enough to run some of the more graphically demanding games on the platform at that quality level, meaning that you have to lower it to 6 or 8, losing the MSAA. Ambient Oclussion is in a similar situation but less affected.
Furthermore, iGPUs might want to disable MSAA, since they have a more limited memory bandwith and a tight power budget. I can’t really speak that much about newer integrated graphics, but I know that the Intel UHD 620 gets absolutely nuked by MSAA.
BUMP, i need this because alot of games have main features around render distance, for example you can be in a ship with 2 graphics but can barely see anything around you and another player with 10 graphics can see almost the entire sea!
Run a game, open the menu, then run this code in the Command Bar, this will dump it into the workspace, from there, copy it, stop the game, then place it into a ScreenGui under StarterGui.
The way the menu works, certain parts of it wont be rendered until you click on it, so if you’re trying to edit the settings, make sure they’re open first before cloning it.
If Roblox really doesn’t want to give people advanced graphics options, can they at least allow to select what to optimize for in automatic mode? (draw distance or fidelity)
You can’t just assume that every Roblox game is of a quality compareable to Brookhaven, some games such as Driving Empire, Phantom Forces and Frontlines require these different settings to further customise the user experience and not gate keep certain graphical improvements from an unrealistic hardware standard.
Sometimes you may want Render Distance over Shadow Quality because in a competitive game such as PF you require it without constant FPS drops just to be able to maintain a normal standard of distance everyone else can view. Render Distance is a necessity, Shadow Quality is a privilidge. We, as Robloxians, deserve it.
More than a year later after the OP, I agree with all the posts mentioned above. Nothing has changed in a single bit other than we get to change the FPS limit (wow so exciting, we could also use third-party apps lmao), there still hasn’t been Occlusion culling and many more features for the engine to have. Even at least a single graphical setting, why have intricate VR systems implemented into Roblox when the basic needs for a graphical improvement are very limited and sluggish?
Yes, please. The devs and the players have almost no control on that stuff but it’s super important. Games aren’t very optimized and Roblox is about the same.
I think that along with adding more accessibility for the graphics, they should also add an api to make a custom menu and edit the topbar, or at the very least add custom sliders / settings into the menu. It’s weird when you have a game with two general settings menus.