Update 2
Made the Nukes Serverside.
Added Craters.
Update 1.4
Added Visible Nuke In Silo.
Fixed Frame Teleports.
Update 1.3
Added Silo Animation (Not Just Silo Anymore).
Update 1.2
Added Silo (For The Nukes To Launch Out Of).
Update 1.1:
Added Audio.
Removed Mushroom Cloud (Due To Lag).
Update 1.0:
Launched The First Version.
—Divider—
I recreated the nuke system. This is a very close recreation. Try it and see.
Oh forgot Left-Click to launch Nuke. Targeted at the 3d mouse position.
I have been working on this all day and Finally through Parabolic arcs and some CFrame math I found done. I grabbed some Jailbreak meshes from the ToolBox plugged them in and it works very well. I have made it open source in the hopes that someone will be able to learn from this to develop their own.
There is a demo game or you can just download the File at the end of the thread.
Game:
Before you play LEFT CLICK is to nuke
https://www.roblox.com/games/6389015154/Jailbreak-Reanimated-Nukes-Demo
Before you download LEFT CLICK is to nuke
Duration Is an optional but if the Nuke has to travel very far the prediction will destroy it before it reaches its destination.
Speed is pretty self explanatory except the more you increase the speed the higher the nuke will go if targeted close to Origin (Vector3.new(0, 0, 0)).
Time Dilation is the slowing down relative to the player.
The GUI library is credit to wally and Pepsi, not because I condone exploiting but because I very much like the design.
It is not serversided because I will leave that up to you.
Nuke and Mushroom cloud credit - Toolbox
That is about it Thanks for reading if you didn’t just scroll down
Place File:
Jailbreak Reanimated Nukes - Open Source.rbxl (873.2 KB)
Enjoy it and remember Left-Click to Launch nuke.