Hi there everyone.
I wanted to start by apologizing, because I left and didn’t really open the DevForum for a while (like, 4 months.)
I’m here to answer questions, and concerns, but here are some that I’ll answer now.
Why did you stop?
I stopped because I got super burnt out, and lost all interest in working on EGG. There was too much IRL stuff I was dealing with to continue.
Can I still use Egg
Yes. You can find the latest model on my models page.
Remember- don’t use models from the toolbox unless you are SURE there are no backdoors. Otherwise, just take the time to find the model on my page.
Will you start more updates soon?
Kinda. About 2 weeks ago I started on a new version of EGG.
Here is a sneek peak
There are a couple new things obviously, such as the REAL Viewmodels I added, plus the animated parts on the gun.
I have more questions!
Leave them in the reply section below, and I’ll answer.
Here’s the past page if you still need it.
ARCHIVE
Egg v0.4.2
Update Log
- Eggv0.4.2b released!
-
crouchEnabled
added!
- Enabling this lets you crouch, reducing your recoil and camerashake by 50%!
-
dynamicCrosshairModule
added!
- This enables the Dynamic Crosshairs module for your gun! (NOTE- ENABLING THIS TURNS OFF THE CURSOR AND MAKES EVERY GUN CURSOR WITH THIS SETTING OFF NOT HAVE A CURSOR)
-
cameraShakeModule
andcameraintensity
added!
- This enables the EZCameraShake module, and the intensity modifier lets you change how strong it is!
- Fixed 12 bugs
- No optimization fixes ):
Eggv0.4.1b
- Eggv0.4.1b released!
-
scopezoom
setting fixed -
teamGun
setting fixed - Fixed mouse icon reload bug
- Plugin is gonna be delayed. Multiple errors revolving around animations and UI
Eggv0.4b
-
AnimationTransparencyModifier
setting added
- This determines what the transparency of the magazine is during weapon reloads! It is incredibly useful when it comes to making custom animations that use Motor6D's instead of welds.
-
teamGun
setting added -
hitSFX
setting added -
scoped
setting added -
scopezoom
setting added - Plugin in testing - will be releasing on 2/27/24
- Brand new forum page! I took Inspiration from the BloodEngine page!
Update Archive
Beta Versions
JGSv0.1b – 12/20/23
JGSv0.2b – 12/25/23
JGSv0.2bUP – 12/25/23
JGSv0.3b – 12/26/23
JGSv0.3.2b – 12/30/23
Eggv0.3.2.5b – 12/30/23
Eggv0.4b – 2/25/24
Eggv0.4.1b – 2/27/24
Official Versions
Egg is still in beta.
What is Egg?
Beginning
In the beginning, Egg was actually called J. J began as a simple project I started programming and coming up with in my bedroom. I thought about how stupidly hard it was to make guns for games on Roblox, and was fed up with having to reprogram all my guns by going into the thousand-line local scripts, and editing every single minute detail. I decided I had enough, and created myself a tool called “J.” J was never intended to reach the public, as I didn’t feel like it. My brother and I used J to create tons of games with each-other during the summer after he tore his ACL, and it was effective. During December of 2023, I was like- “Y’know what, I bet with could be helpful for other people!” I began recreating J, and I changed the name to JGS, which you all commonly know “Egg” as. I released the first version of JGS to the public on 12/20/23, and called it a day. I woke up the next morning to see a lot of views and comments- some critical, and some enthusiastic. I was like, “holy shit, people actually are using this,” and began working on the second version- the rest is history.
How does Egg work?
Egg works very simply- you model a gun, drag the Egg tool into the gun, and change the settings.
That’s literally it.
Egg was created as a tool to make making guns extremely easy- to the point where it can take up to 2 minutes to create 1 gun. Other gun kits, such as FE, take a lot of time to make guns, whilst Egg removes this value drastically. Of course FE has much higher quality guns, but if you are looking to make simple games, really fast, and really easy, then use Egg.
How to use Egg
This tutorial is for Eggv0.4b and higher.Step 1
After inserting Egg into the workspace, we need to create your gun.
Egg requires different parts of the gun to have different names and organization, and I will show you how to set these guns up.
First, create the gun. It should have 3 parts,
- The body
- The Magazine
- The Handle
- The Shootpart.
Step 2
This part is relatively simple. It’s just moving things into the right spot.