I suggest creating a plugin for this purpose. You can include a button that allows the user to load a gun into the starting tools. After that, they can manually edit the gun’s statistics. This would greatly improve user experience by avoiding the need to access the tool box multiple times. Additionally, it would be helpful to define the various parts (such as mag) as string variables in the code, allowing for easy customization of naming conventions like Pascal case or camel case. Furthermore, I recommend implementing a simple graphical user interface (GUI) within the plugin to make name adjustments more user-friendly.
Feature Request
2. Tracers always even after spawn originate from the shoot part because when you walk you can see it’s in the wrong spot.
3. A blank particle emitters that fires every time you shoot and is customizable with possible presets.
4. Idk shells for me don’t work so pls fix.
5. Enable physics for mag clone and make it a debris I did this myself and it looks way better.
6. Recoil that goes back down.
7. Make it so the tool grip faces the mouse hit.
8. Add infinite ammo and an overheat system.
9. give up on view models there are too many systems for you to worry about it already.
10. Add a recoil anim that plays when you shoot and aren’t reloading maybe make it blank for the ppl who don’t want it.
11. Bullet holes and blood decals with an ignore list for hitboxes.
12. Use [v1.4] Create Dynamic Crosshairs! (Updated!) - #33 by Towphy to implement dynamic crosshairs and spread.
please add first person viewmodels but it’s ur actual avatars arms whatever package you’re wearing the viewmodel will be ur actual avatars arms I’ve been looking for this for YEARS. But no one wants to apply it.