Alright so I am making a game with a custom chat system. Am I allowed to have my chat unfiltered, read only for my self only? and maybe my development team. We won’t be aloud to send unfiltered messages because its read only. The unfiltered text is never sent to any other clients. The check is done server side with userid white list so it wont be compromised either.
I heard that the moderators log in on the owner of the games account to check non-chat filtering claims should I have a disclaimer displayed for my account for the moderators to see? or a pin code lock plus white-list to toggle it?
Correct, but this is not what @Voltoxus or @GammaShock mean!
I’m pretty sure what they mean is that they would see all chats unfiltered. By “my self”, they literally mean themselves, not players in general.
That’s not allowed. You cannot program exceptions to filtering per-user. No user is allowed to see the unfiltered chats of any other user.
You don’t have to filter a player’s message when showing the message to themselves. When that player’s messages reaches any other player, including the development team, it must be filtered.
It even has to be filtered if you show the message to the same player in a new session.
My game uses a custom chat system and I just have the server filter the message appropriately for each player and then send them to their clients, including the person who sent the message. It’s better to have the sender wait to receive their own message than script the chat system to automatically add it to the sender’s chat window unfiltered.
If you are a full member, you can find all of these posts by searching group:roblox_staff filter. I have all of these bookmarked, and I found one or two through that search to make sure I had everything relevant. I’ve quoted some of these into public sections before too, so the information is available even if you’re not a full member if you use the right search terms in the right places.