So earlier I decided to animate the ice lake scene from the Polar Express.
I used moon animator. Here is what one scene looks like in studio and ingame, keep in mind that ingame your camera is locked to an animated part aswell.
Studio:
Game:
As you can see in the game, the coaches behind the engine do not slide/animate as they should. Another thing to note is regarding the root part in all the rigs. They are all anchored and shouldn’t move, right? For some reason I feel like the train’s root part moves. This is because ingame, the train visibly moves through the camera part when I didn’t animate it to do so. I could probably test it though.
A theory on why this is happening:
The camera part is animated seperately, and is one part with less keyframes than the train.
The train is a bunch of welded together meshes, and has way more keyframes than the camera part. This makes it more heavy than the camera and thus starts to degrade when running ingame?
I have all animations set to the highest priority aswell.