Thanks for checking it out, the only widespread security flaw was with Kohl’s Admin Commands V2, yet that was largely due to Roblox’s Filtering Enabled changes and the inability to update the code on a banned account. Any recent controversies are because of malicious models impersonating the official model, if you find any security flaws report them to me ASAP!
Mom I talked to famous person!
If I ever see any exploits used with kohls I’ll be sure to DM you. Would’ve helped when I was <13 because I saw a lot of those.
How would I go about of making a new log command that uses _G for it’s logs? I’ve been scowering through each UI module for the past hour and have not found any useful information.
You can access the admin logger object through shared._K_INTERFACE.Logger
. I’m not sure what you mean by creating a new log command using _G, but you can create new log types by looking in MainModule > Util > Logger.
Creating a new list similar to chat logs, but logging different instances.
Currently you’d need to fork the MainModule and disable Settings > autoUpdate to create a new type for logs, look into MainModule > Util > Logger to define your own type for filtering logs. I’ll look into allowing for adding your own log types through addons soon
How can I go about adding/removing users to admin/mod dynamically outside of pre-defining tables?
I personally really love the remaster (if it is a remaster, because I haven’t seen the admin in a while) - Looks so much better than what it used to look, allows game owners to change every aspect very easily, and is open source so the community can both contribute and developers can do whatever they want with it.
Love the update.
With an addon you can use _K.Auth.userRoleAdd
/ userRoleRemove
, or outside of an addon using shared._K_INTERFACE
instead of _K
.