Korblox Deathwalker bundle has several issues with attachments and accessories

I appreciate that y’all actually took a look at the Deathwalker and adjusted its proportions to address the issues with the head. Accessory placement still isn’t 1:1 with the default head and headless, but I’d argue it’s close enough and that any inconsistencies will probably be very easy to fix once the accessory repositioning feature is complete. I’m also completely on board with the idea of the Deathwalker being this terrifying, hulking beast. I think that’s awesome.


However, as others here have stated, this change in size has caused problems with the mix-and-match behavior of the other body parts, like the torso displacing the head and arms of characters with classic proportions, as well as the legs becoming uncomfortably long when one is equipped.

I propose a solution to this problem, using the body type scale. It’s obvious this character is meant to be an rthro bundle, considering how far it strays from the classic character proportions. So how come it doesn’t utilize the body type scale? It’s already huge at 0% body type and it only becomes more of a monstrosity when you move that slider up.


…Seriously, this is horrifying. But, I digress. Admittedly, I don’t know exactly how the body type scale works internally, so this solution may not be entirely feasible, but I think it’d be much better if the Deathwalker’s body adhered to classic proportions at 0% body type, and then at 100% body type it took on the appearance it currently has at 0% body type. That way, anyone who wants to use the entire deathwalker character in all its massive, fiery glory can do so, while the folks who just want to use the individual body parts with their blocky characters won’t run into issues with weird limb offsets and whatnot. Then everyone gets what they paid for and it’s a win-win, right? Just a suggestion, of course. Regardless, I appreciate you guys at Roblox for listening to us with your initial changes to the Deathwalker, and I hope you continue to do so.

(Oh, and for everyone asking for R6 compatibility, I’d like that too, but I seriously doubt it’ll happen. This bundle makes extensive use of layered clothing and particles on body parts, neither of which are things R6 supports. Just wait until they fix and release the R6 to R15 adapter, I’m sure it’ll look just fine then.)

9 Likes