The first idea is left handed tools. Not only the ability to hold a tool in the left hand but ALSO the ability to hold a tool in the left hand and the right hand at the same time. You could have your sword of epics in your right hand and you potion of magica in your left hand I think it would be best if there was a tool property for which hand and some distinction in the coreGUI so users can know what is for either arm.
The other idea is passive tools. Currently, whenever you equip a tool, your right arm goes stiff in front of you; thatâs silly. Like left and right hand options, passive and active should be enum properties of the tool. Active tools would animate just like tools do now and passive tools would simply weld themselves to your arm. Both types of tools would behave exactly like tools do now except for how they are held by the character. Passive tools would be great for torches, magic items and, Iâm sure, many other creative things.
What do you guys think about passive tools and left handed tools?
But imagine if these features were granted to mainstream Roblox! AND, it is not currently possible with Robloxâs current tool system to do both my suggestions with significant work. Pathfinding is scriptable yet Roblox released an API for it.
But imagine if these features were granted to mainstream Roblox! AND, it is not currently possible with Robloxâs current tool system to do both my suggestions with significant work. Pathfinding is scriptable yet Roblox released an API for it.
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I donât see many people using this feature. For passive tools, you could just add a button the player can push and voila, torch in one of their hands. In fact, youâre able to do this in Legacy RPG by Vorlias. And for dual wielding - or holding two different tools in both hands - you could make an inventory and drag and drop the item into a box that corresponds to whichever hand you wish to hold the item in.
Itâs all about problem solving when you want to add something that isnât supported by Roblox to your game.
by the way, pathfinding is far more difficult to script than the system youâre suggesting
I still think it would be worth it for Roblox to officially support both ideas. Bringing those capabilities of tools to all users could have amazing results!
little off-topic here, but I just shy away from tools completely. I never liked them aside from the fact that we can set the mouse Icon, but that really isnât an issue anymore
In the FilteringEnabled game Iâm making atm, I use 0 tools and just use a local script to handle everything :o
But before we make tools useful, they should probably address the problem of tool-jumping and tools literally just falling down and out of the world when youâve got low latency. (Or tools not being âequippedâ at all with bad latency)
Itâs the reason I prefer to use Hopperbins, because it doesnât have to rely on sloppy âhope it works rightâ mechanics
My current top game on my profile has this. It has a custom tool API and it doesnât use the Roblox tool object.
Try it out.
But please - it was really easy to script it. I plea for more features so we get more freedom on making things in roblox - after that it is okay to make these things simpler by extending the API for those kind of things, such as left handed tools.