Most of the issues in performance in my game come from local scripts, and although I can view script performance in studio, it would be much more useful to see these stats while I am in an actual game.
Feel free to post any reasons you may be for or against this of course
that said, the fact that nobody here knows about that feature indicates that more should probably be done in the way of profiler documentation.
Spotco made a nice video series on it last year–maybe developers would pay more attention if there were text docs to go along with that?
I have heard of and used the microprofiler. It’s amazingly useful, but my biggest problem with it is that it only tells you what script caused what performance loss after you open it(If you look in the history when it was not opened it will show all scripts as $script). And honestly the jumble of information it gives me is a lot more than I need most of the time, haha.
But I can see how this is probably my fault for not reading the full documentation - the link @filiptibell posted seems to have a lot more information on what it is actually showing me, and maybe if I can figure more of that out I won’t have as much of a want for this.