Let me set Density to zero

https://i.gyazo.com/e77ae078d3b27ea05026eaf86aeec6e4.mp4

Making a character carry an item - a basic feature that’s present everywhere but roblox - is impossible because we can’t make zero-mass parts.

Let me set Density to zero.

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I recall the main reason for this not being allowed is that zero-mass parts have infinite acceleration when any force is applied, though I don’t see how that would be a problem if the object were attached to something with mass, like a character.

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Im doing fine with just .01

https://thumbs.gfycat.com/ImpracticalSecretEastrussiancoursinghounds-mobile.mp4

https://giant.gfycat.com/JauntyParallelFlatcoatretriever.mp4

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It sometimes happen to me.

I don’t know why you would insert a humanoidrootpart inside the model but:

When you have a model under the character and have a part named HumanoidRootPart under this model, the part will take all the mass and characteristics of the character and the character will be really heavy.

If that’s not it: putting everything non-collide should work.

If that’s not it: please tell me what is it :joy:

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I don’t think setting density to 0 will fix this.

I’ve looked into this behavior probably 5-10 times now and while I have no idea what the actual issue is, I have a few reasons to believe it’s not related to mass:

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Definitely a bug, not a density issue, unless you got about 200 10x10 parts in that.

Humanoids do this because they override physics. I was about to write a request to alter humanoids because this is such an annoying problem.

Density and elasticity seem to be ignored from what I can tell so far. Another crazy thing is that if I have a BodyGyro that’s supposed to flip me upside down, it won’t be able to even if I give it infinite torque.

Edit: I think 0 density would work. You just have to forget the physics standpoint of it. A part with 0 density would likely have to have forcefully disabled collisions, effectively just making it a drawn object in the 3D renderer, if thinking about it that way makes it easier.

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I dislike the way characters hold tools at the moment. It seems that their center off mass is effected, even though the tools and accessories don’t have a mass.

Prehaps related to this bug?
https://devforum.roblox.com/t/holding-a-gun-when-the-character-has-been-made-small-flings-you-into-the-void-even-with-massless-collisionless-tools/53398/7