I have no qualms with having to provide a reason when you thumbs down a place, but it should be anonymous so the place creator can’t do anything biased against players who thumbs down his/her game. However, I expect that to fail miserably as users could just type in:
sdfhjksdfhsdjfhsdfjsdfhsdkfjsdfhsdjkfsdhfjdshfk
and submit it. If you want feedback on your game you should inform people who didn’t like it to tell you why in the description. In this place, I used to have about a half/half thumbs ratio because it was never finished and left broken. I added “If you didn’t like this game, please PM me why so I can improve it!” to the description, and I started receiving a bunch of PMs of complaints. After I informed them that the game was unfinished/broken / changed something they didn’t like, I magically lost a bunch of thumbs-downs – all of which changed to thumb-ups. I don’t think a system where those people were forced to tell me why they thumbs-downed the place without any interaction with me, which they could also spam their way past, would have yielded results anywhere near the results that I actually did get. On top of that, “If you didn’t like this game, please PM me why so I can improve it!” sounds a hell less more scumbag-y than “THUMMBS UP MY GAME PL0X!”[/quote]
I suggested that Thumbs Down Explanations can be reported, however there was the problem of deciding whether or not it was legit aside from being the spam “432423423rewffd”, basically setting the impossible and putting a court case on each moderation. It would’ve been too difficult to moderate if it wasn’t spam. I think a system where explanations are forced actually guarantees to tell you what’s wrong with the game, which is the opposite of what you’re thinking. I hate how opposition to this idea disliked that Thumbs Downs Explanations would be “forced” like it’s such a big deal. That’s a big 1st World Problem to me right there. How many games do you thumbs down a day? In a week? Is it really that much of a workload? Or does workload not matter and that it’s “unethical” to force an opinion? How would it be unethical? I see no other reason why it shouldn’t be forced. I think it should be forced to get some damn answers on why the game’s bad.
“If you thumbs down please PM me why”, maybe you got a lot of PMs from that but how does it compare to the rest of the audience? Did you get about 10% of the players? Forcing it would literally get 100% of those who legit thumbs down’d, which is why I propose forcing. But maybe you only need 10% and you can generalize from there, but maybe in some cases it won’t be that way or you won’t get enough PMs, my way guarantees feedback, if they don’t abuse the SYS and spam, at least. (which they probably will, which is why I lose hope for this movement, GG Target Audience)
I’m going to resist saying a lot of things that I want to say, but:
“omg you would get 100% of your audience to respond instead of 10% of asking them nicely in the description!!”
If there’s one thing I’ve learned in life, it’s that if you force someone to do something, the results aren’t going to be what you expected them to be. We’re all human, and if we’re forced to do something we don’t like, we’re going to make damn sure that the forcing party doesn’t get what they want. Rude customers? Yeah, a waiter is forced to bring them their food, but doesn’t mean he won’t wipe his cheeks on it first. Anyone in a public school? Yeah, we’re forced to learn material we don’t care about, but as soon as we walk out the door our brains nuke that material from our memory. Force someone to comment on a rating? They’re already in a bad enough mood to thumbs-down the place. Do you think that is going to improve and make them want to be contributive when they see a dialog window pop up “You must tell us why you thumbs-downed the place”? They’re going to give you hate mail or random garbage. There’s not a technical solution to everything, and forcing people to do something certainly won’t solve this one. If you’re curious as to the percentage of my audience that I got to change their rating on my game, 52% of the people who downvoted it changed their votes to an up-vote. A technical solution / limit is definitely not the way to go in regards to this.
Forcing has a bad reputation (I guess) but please know that I’m super glad that everyone is forced to be carefully processed when at the airport in order to board the plane. There are cases where forcing is the optimal way and I thought Thumbs Down Explanations was one of these case. Though if forcing the explanation is seriously that inhumane then I’d go with an optional explanation, that would be a great, upgraded version of “If you thumbs down please PM me”, because it would definitely get more noticed since descriptions are widely ignored.
And ““omg you would get 100% of your audience to respond instead of 10% of asking them nicely in the description!!”” is totally not the nature of how I was suggesting this. Pls don’t misquote me if that’s what you were doing.
[quote] Forcing has a bad reputation (I guess) but please know that I’m super glad that everyone is forced to be carefully processed when at the airport in order to board the plane. There are cases where forcing is the optimal way and I thought Thumbs Down Explanations was one of these case. Though if forcing the explanation is seriously that inhumane then I’d go with an optional explanation, that would be a great, upgraded version of “If you thumbs down please PM me”, because it would definitely get more noticed since descriptions are widely ignored.
And ““omg you would get 100% of your audience to respond instead of 10% of asking them nicely in the description!!”” is totally not the nature of how I was suggesting this. Pls don’t misquote me if that’s what you were doing. [/quote]
That’s exactly what you said aside from a change in vocabulary. As for an airport, everyone benefits from that security, except those looking to do harm to everyone else. With thumbs-downing, the only person who benefits from that is the place creator – the thumbs-downers don’t care about the place even if a dialog box says they should. To them, it’s a hassle that isn’t worth anything while at an airport, it’s a hassle worth waiting.
[quote] Whenever someone thumbs or thumbs down there should be a list or something so we can see who Thumbs Downed and who Thumbsed Up. Another cool feature would to be reward them if they thumbs up. Player:FeedBackLeft()
Or something like that I’m not sure. [/quote]
I understand the point in this, though I don’t think it’s necessarily such a great idea. You could then bribe/persuade users individually to thumbs up your game, which isn’t very fair. The point of this feature is to basically filter out the not so good assets from the good ones.
[quote]
That’s exactly what you said aside from a change in vocabulary. [/quote]
Changing the nature of a quote to a nooby-ish/different nature = misquoting[/quote]
complaining about something that doesn’t affect the topic at hand = flaming.
You already admitted that your thread on this didn’t get any support, and this thread has been derailed. It’s obvious why this shouldn’t happen. If you think that there’s a better way of doing it, make another thread.
The idea in the OP isn’t happening, and this thread isn’t benefiting RBXDev. Thread closed.
[quote] Forcing has a bad reputation (I guess) but please know that I’m super glad that everyone is forced to be carefully processed when at the airport in order to board the plane. There are cases where forcing is the optimal way and I thought Thumbs Down Explanations was one of these case. Though if forcing the explanation is seriously that inhumane then I’d go with an optional explanation, that would be a great, upgraded version of “If you thumbs down please PM me”, because it would definitely get more noticed since descriptions are widely ignored.
And ““omg you would get 100% of your audience to respond instead of 10% of asking them nicely in the description!!”” is totally not the nature of how I was suggesting this. Pls don’t misquote me if that’s what you were doing. [/quote]
That’s exactly what you said aside from a change in vocabulary. As for an airport, everyone benefits from that security, except those looking to do harm to everyone else. With thumbs-downing, the only person who benefits from that is the place creator – the thumbs-downers don’t care about the place even if a dialog box says they should. To them, it’s a hassle that isn’t worth anything while at an airport, it’s a hassle worth waiting.[/quote]
“The only person who benefits is the place creator”
Not really, if they leave feedback to why the game is bad the creator can fix that in the game to make the game better for the player. So the player and the creator are both benefiting.
“Complaining”? I just didn’t want to be misquoted/disrespected…
How was this anywhere near derailed? Everything we discussed is totally related. Idk about you but I wasn’t trying to be offensive in anyway so I don’t know where you’re getting your anger from (I’m taking it you’re getting heated)
What’s with the constant arguments I see here on RBXDev almost all the time I’m on the site… I thought this is supposed to be about intelligent discussion, rather than different sided opinions waging war at each other. Is this not possible for some people to do this? Does it cause dangerous conflict when different developers interact with each other? I wonder sometimes, because this shouldn’t even be happening in the first place. I’m not naming anyone specifically, though it’s sad how people are given the privilege to access this forum, and yet they abuse the heck out of it sometimes. If there are disagreements, just state what you have on your mind, without merging an attack onto the other guy? There’s absolutely no need whatsoever to do that, as it only makes it worse and gets very annoying to others.
Remember that famous quote from when you were a kid, “If you don’t have something nice to say, then don’t say it.”?
[quote] [quote=“Dinizterz” post=116445]Forcing has a bad reputation (I guess) but please know that I’m super glad that everyone is forced to be carefully processed when at the airport in order to board the plane. There are cases where forcing is the optimal way and I thought Thumbs Down Explanations was one of these case. Though if forcing the explanation is seriously that inhumane then I’d go with an optional explanation, that would be a great, upgraded version of “If you thumbs down please PM me”, because it would definitely get more noticed since descriptions are widely ignored.
And ““omg you would get 100% of your audience to respond instead of 10% of asking them nicely in the description!!”” is totally not the nature of how I was suggesting this. Pls don’t misquote me if that’s what you were doing. [/quote]
That’s exactly what you said aside from a change in vocabulary. As for an airport, everyone benefits from that security, except those looking to do harm to everyone else. With thumbs-downing, the only person who benefits from that is the place creator – the thumbs-downers don’t care about the place even if a dialog box says they should. To them, it’s a hassle that isn’t worth anything while at an airport, it’s a hassle worth waiting.[/quote]
“The only person who benefits is the place creator”
That’s for good societal practice, it’s a great rule to follow in social situations. However in a place where decisions have to be made you’re most likely going to get disagreements which is fair. But you should be civil about disagreeing too, you’re not going to get anywhere insulting people, be civil about everything.
That’s for good societal practice, it’s a great rule to follow in social situations. However in a place where decisions have to be made you’re most likely going to get disagreements which is fair. But you should be civil about disagreeing too, you’re not going to get anywhere insulting people, be civil about everything.[/quote]
Yeah, well you get the point. At least being civil when supporting your case would be a nice change.
[quote] Yeah no.
The thumbing system is meant to be an “overall measure of public sentiment toward a game.”
If your game is absolute crap but offers a special reward such as admin commands for thumbing it up, there would be more thumbs up JUST for the reward thus dodging its purpose of measuring public sentiment towards that game.
What you should suggest is a way for players to anonymously send feedback along with their thumbs up/down [/quote]
Perhaps it could be like other rating systems that use “1-5 stars”
[quote] Yeah no.
The thumbing system is meant to be an “overall measure of public sentiment toward a game.”
If your game is absolute crap but offers a special reward such as admin commands for thumbing it up, there would be more thumbs up JUST for the reward thus dodging its purpose of measuring public sentiment towards that game.
What you should suggest is a way for players to anonymously send feedback along with their thumbs up/down [/quote]
Perhaps it could be like other rating systems that use “1-5 stars”[/quote]
I’d love this. It was great on YouTube, I miss it. “Thumbs Up/Down” system seems too “generalization” to me, if I thought a video was great I’d rate 5 stars, but if it wasn’t that good I’d do 4, I can’t do this with “Thumbs Up/Down”. Wish I could do it again on YouTube and with ROBLOX Games
@xXFIREFACEXx, i wonder why you never replied to me, when i asked why you banned me from that game, i bought coins when PPs was in Alpha or beta stage, and you said “it’s on sale” and 5 min later, you perm banned me…
When i spawn, i keep getting the message “This game has shut down” and the music starts playing…
“but feedback on thumbs-downing does benefit the player!”
If they want to leave good feedback, they care about the game, and want it to get better, and they’ll PM you about it. If they thumbs it down, they’ve clearly shown that they don’t care what happens to the game.
[quote] @xXFIREFACEXx, i wonder why you never replied to me, when i asked why you banned me from that game, i bought coins when PPs was in Alpha or beta stage, and you said “it’s on sale” and 5 min later, you perm banned me…
When i spawn, i keep getting the message “This game has shut down” and the music starts playing… [/quote]
Hmm? I don’t remember that. But your name does sound really familiar. I’m incredibly sorry if something like that did happen though. Btw next time you need to talk directly to me please use the pm system here on the site.
[quote] What’s with the constant arguments I see here on RBXDev almost all the time I’m on the site… I thought this is supposed to be about intelligent discussion, rather than different sided opinions waging war at each other. Is this not possible for some people to do this? Does it cause dangerous conflict when different developers interact with each other? I wonder sometimes, because this shouldn’t even be happening in the first place. I’m not naming anyone specifically, though it’s sad how people are given the privilege to access this forum, and yet they abuse the heck out of it sometimes. If there are disagreements, just state what you have on your mind, without merging an attack onto the other guy? There’s absolutely no need whatsoever to do that, as it only makes it worse and gets very annoying to others.
Remember that famous quote from when you were a kid, “If you don’t have something nice to say, then don’t say it.”? [/quote]
It’s an online forum. Disagreements will happen, people will lose their temper, we’re still human. Telling people in threads like this to stop having arguments is like trying to put a fire out by throwing wet paper towels into it. The best you can hope to do is make it marginally worse.
If it gets out of hand, just report the thread to an admin and request a lock on it, problem solved.