Let's say I want to make Models, Maps, and GFX in Blender; Where do I start?

So I’m a Roblox Developer who usually tries to multi-task and take on different fields of development such as Building, GFX, Terraining, and minor UI changes;

And for a while now I’ve been mostly using Roblox Studio to make these but want to make more stuff in Blender.

Where do I start?

I’d mostly like to make Furniture, GFX, Vehicles, Equipment, Maybe even detailed floors and walls. Just stuff in these general areas to make a combative game interesting, detailed, and just overall have a lot of fun and content.

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I started by making Unions or Models in Studio so I could get my proportions right and then exporting them into Blender. I think this was a good way to learn just how many tris you can get rid of when you combine all the Parts & Unions into one Mesh.
Before I export the items I put them at Position 0,0,0 in Studio just so I don’t have to go hunting for my item when I import it to Blender.
I haven’t got into Texturing the Meshes yet. It’ll probably be my next learning experience.

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When I first got in blender, I would mess around with the tools in blender and getting ideas of what I could make like this specific tool can make me a donut! for a example, then I would try to set up a goal like make a low poly cartoonish tree, it makes it challenging for you rather then learning step by step by a tutorial, although tutorial could help for like ideas and general ways of how to do it. Then again is my way of learning, everyone has a different way of learning you just have to figure out your own way!

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Hi, I’m just going to refer to a post I made on a similar topic. Hope it helps you out!

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