Have you ever wondered why many games and experiences seem to incorporate some sort of “season pass” feature? In this Level Up Workshop you’ll be following along with our systems designer, Dan Spaventa, as he guides you through the process of creating and balancing a season pass. He’ll discuss what a season pass is, how it works, how to create a design document, and then take you through the steps to balance it.
Starting with a blank sheet, this interactive workshop will take you step-by-step through the process of creating and balancing your own season pass. You’ll learn how to visualize players’ progress and create the right balance for both a fun and challenging reward system!
Workshop Resources & Worksheets
Before you jump over to the video, you’ll need to download this workshop’s supplementary materials. The zip below contains a template and design documents for you to use while you follow along with the interactive presentation.
I find this “Level Up” episode very coincidental because I just made a development discussion a few days ago about this monetization method where developers stated the pros and cons of battle/season passes.
Likely wont be watching, but I hope they discuss only doing a Season Pass if you have the resources. I cannot respect a game with a Season Pass with virtual goodies not worth their virtual weight in virtual salt. You can’t nor should do something simply because many others do it as well.