So, as you can see in this video, the beams work, but they keep blocking off, turning invisible, not visible to see, I am trying to understand if this is a Roblox limitation of some sort. I’m expecting to use a ton more beams but I kind of can’t due to this minor issue. If anyone knows anything about it please let me know.
Details:
Voxel lighting (others lights used but no difference)
Yeah, I think Roblox unfortunately has put a limit on trails & beams. Trails will cut out periodically for me even on highest settings during firefights (my game used to use them for tracers until I seen how awful they were with flashing only after 40 bullets were flying around.)
I don’t really know if any workarounds to this, other than to use a SurfaceGUI on a flat transparent part and CFrame that instead.
The quality level to the video is HD but I am not using any kind of Roblox recorder, this is purely recorded from Stream labs OBS as if it is on or off, the situations stays the same.
I meant quality level inside Studio
You can check it in Settings→Rendering→EditQualityLevel, it ranges from 1-21, 1 being 1 and 21 being 10 if you compare it to in-game settings.
There is a hard cap on how many Beams and Trails (combined) can be updated per renderstep, and updating too many can cause some to disappear. IIRC it was 64 on desktop and 16 on mobile when I made a ring of spotlights like that, but I haven’t tested this in over a year.