Lighting acting totally different In-game compared to in-Studio

Hey, so I have a big problem. My game uses Realistic lighting and It looks great in Roblox Studio, but when I go in-game to test it out. It looks terrible. Every type of light acts differently and shadows are simply not “casted”. The game looks flat. PBR textures don’t work. Let me show you!

Here is how it looks when I’m playing in Studio:

Here is how it looks when I’m playing in Roblox:

Just to clarify, I’m playing on max graphics so It simply makes no sense.

If any of yall know of a fix or have ever encountered such a bug, please share what you know with me. Thank you in advance!

I believe there is a setting in studio for graphics which is separate from the usual one

File—>Rendering

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Alright, so after some testing, It seems that the “Realistic” LightingStyle doesn’t work at all in my game. When I join my game It looks exactly like the “Soft” LightingStyle. I’m gonna try to create an entire new place and transfer everything to that place. Thank you to @VexByx for trying to help me. I did look into the rendering settings and I didn’t find anything that could explain what is happening.

Unified lighting beta Post

It’s not yet released.

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Oh, you’re right! I noticed that the LightingStyle section had changed a little bit but didn’t give it much thought. It also enabled on it’s own which is annoying. Here’s how I removed it and made sure that this type of stuff doesn’t happen again.

Go in File and then go in Beta Features:
image

Following that, scroll down and you will find the Unified Lighting feature, just disable it and restart:

Thank you to @PiercedMissile, for finding the solution to the problem!

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