Our game has a lot of lighting, but I wouldn’t say an out-of-hand amount of lighting, when I first playtest, it starts as pitch black then the lights all load in near instantly, but sometimes for VR players or regular players, it’ll just stay dark even if they rejoin. I’m unsure what I can do to fix it as this problem has lingered for years.
for some reason, i have no idea why because if this was any other engine pulling shit like this everyone using it would leave - roblox doesn’t let us control the bake map update rate, just like how you can’t force your game to have max render distance regardless of the player’s quality settings (so you know, they can see the game unlike how it is currently lol)
i didn’t know it was THIS broken though. another reason to just not use it until they fix it (which will probably be i’m not joking 5 years, lighting has been this broken since it was released over a decade ago. love the shadows that have a max render distance of less than 100 studs too!)
We have received the placefile, but are still unable to reproduce the issue locally so far. Any additional details such as device info or specific actions that lead to this issue would be appreciated.
It doesn’t happen every time, but I’ve heard about it occurring frequently on:
Meta Quest 2 / other VR devices
Players with high ping or low end devices/low connection quality
I mean it occurs everytime I playtest on studio for the first 5 seconds. I am going to ask one of the players in question and will update you as well in the future.
“ive had this happen to me on my laptop but i always assumed it was just my wifi + bad laptop. after about 1-2 min sitting in a room like this the lights come back on for me”
It seems the issue has been resolved for our game since our testers are no longer reporting this happening. If it does happen again, I will be sure to let you know.
Thanks for the updates, we’re still investigating this issue. So far we’ve been unable to reproduce it locally so any additional information to identify a common cause is appreciated. Things like hardware info for affected users or what actions the user did before before the issue occurred, etc.