I have had this problem for about a few days. I just got promoted to member and I want some help with it.
Anyways, whenever I add an effect besides BlurEffect, it doesn’t seem to affect my game lighting. I’ve tried with DepthOfField, Sunrays and ColorCorrection; none seem to be working with me. Only BlurEffect seems to actually do it’s job.
I’ve tried disabling and enabling the effects and it didn’t work. I restarted Roblox Studio, it didn’t work.
I don’t think all lighting effects is supported by default. Perhaps try changing your quality level in Rendering to 17 or above? To find this settings go to File > Rendering > Performance. Otherwise, try changing the graphics mode to Automatic.
Sometimes these things aren’t very noticeable, they only make small differences.
Make sure all of these are in lighting, make sure everything (lighting, workspace, camera, the model,) are all enabled.
Also the shadows, go into properties under lighting, and turn on GlobalShadows.
GlobalShadows is already on, and I don’t the light effect shows a small difference. The tutorial I’m watching off of doesn’t look like it makes a small difference.
OH… your using a tutorial, that makes this a lot more clearer.
The tutorial may be out of date (like the settings on lighting changed).
Make sure you’re selecting the right things, etc.
Small details.
my quality level was on 01, so I put it up to 21
That may be a glitch on your hand, it would make a difference.
In order for it to work, you must configure the appearance and any other settings of the lighting, then configure the state of the Effects you added. Also make sure you have the “Sky” placed in the Lighting.
I had this same problem (that’s how I found this post), I ended up fixing it by going into studio’s rendering settings (File → Settings → Rendering) and changing the Graphics Mode from “Direct3D9” to “Direct3D11” and then restarting studio. Hope this helps