Lighting help-Suggestions

When it comes to lighting, I am not very good at it. In Roblox Studio, Lighting is important? It’s what makes good builds look even better because it shows the player or artist that maybe this object or part is lighting this area or just helps improve the player’s visuals.

–Help–
So this post is about lighting, I am trying to get better lighting to help my builds look more to the theme.

RobloxScreenShot20201112_084255856|690x356

There_is_no_emoji|690x427 Very rough sketch

That is the showcase I need the better lighting for, it is called “Nightime Office” If you have suggestions please reply and I will try them out.

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I suggest finishing off your showcase because right now it looks more like a hallway than anything else based on that screenshot.

Only after it is done you should start worrying about the lighting of the showcase.

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Okay, me and my friend work on this together. And I do mostly the building and he makes the 3D models so we don’t have to make as many parts. I was worried about like because I can’t get the right type of lighting even with Future.

Could you show the build in its entirety? It would allow us to assess the problem properly and give better advice.

Okay. let me show you the design I made on paint 3D

So it’s basically an office, my friend will make the models, the tiny squares are like office colums.

I will add more detail later but this is just a quick design I made because I couldn’t find the other one sadly.

Here are few tips for lighting:

  • Use the new lighting mode Future

  • Add the DepthOfField effect, it really enhances the lighting

  • You can add the Bloom effect, however, I don’t really recommend this one, as it requires a lot of neon in your scene to be effective.

  • Don’t use just SpotLights, use SurfaceLights and PointLights as well

  • Add Fog to your scene if you want to create a nice shadow effect

  • If you want your scene to have a cool atmosphere, then change the Ambient and/or OutdoorAmbient color to something like Pastel Blue, Burlap, etc.

  • Change the Exposure if you want your scene to look overly dark/bright.

  • Use the ColorCorrectionEffect to create nice effects such as Black and White scenes (highly recommend this one for your scene)

Note: Pictures of effects can be provided upon request.

Hope this helps! :smiley:

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Maybe add a bloom effect it will make it look better and blur if you like it

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Pictures would be great but this is really helpful thank you! :smile:

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Give me a minute and I will show you a few pictures.

Okay, take your time. I can wait for a while

Before

After

What I used/did:

  • Changed the Baseplate Material to [Metal] and the color to [Fossil]

  • Changed the time of day from [14] to [21]

  • Added one Spotlight (shining on the Helicopter as a whole) and two PointLights (one underneath each propeller)

  • Bloom

  • Set Blur size to 5

  • Added ColorCorrection; set Saturation to 1; added TintColor [102, 204, 255]

  • Changed Lighting technology to Future

  • Added Fog; set FogColor to [0, 0, 0]

  • Changed Brightness in game.Lighting from [2] to [0]

Note: I did not make any changes to the helicopter, just the lighting.

Edit: Added reflectance to the floor.

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holy gooooooooooooooooooooood, that is sooooo cool.

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Sorry for the late reply, but have my replies really helped you? Do you think you understand lighting now?

Yes, I have a new point of view on it and I will be using it Thank You!

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No problem! I have been a developer for about 2 and a half years now, so I have some experience. Anytime you need help with something just send me a DM!

Okay, I will keep that in mind whenever I hit a curve.

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